MyModIdeaInTheMaking Created 20 years ago2004-06-08 07:50:09 UTC by Unbreakable Unbreakable

Created 20 years ago2004-06-08 07:50:09 UTC by Unbreakable Unbreakable

Posted 20 years ago2004-06-09 12:21:06 UTC Post #31786
yeah, i think you're right :P
Posted 20 years ago2004-06-09 12:49:35 UTC Post #31787
are you online Unbreakable? we need msn :D
Posted 20 years ago2004-06-09 13:02:21 UTC Post #31788
hey unb!!! :D hay a guess woo!! lol
xxxxxxxxx
Posted 20 years ago2004-06-09 13:04:20 UTC Post #31790
i have 19:05
Posted 20 years ago2004-06-09 13:06:02 UTC Post #31791
my computer clock is showing 14:38 (while there is 19:06) wrong date and only year properly set. I tried to fix that but no results :D it is auto-incorrect all the time :
Posted 20 years ago2004-06-09 13:30:20 UTC Post #31802
want super tutorial on graphic images? it is here lol i found it while googling in the web. It is here heh
Posted 20 years ago2004-06-10 07:27:41 UTC Post #31994
thanks bratty--I knew they where something along that line--hehehe-lol
Yep Soooo.... I downloaded Spirit, C++ Compiler Components, Half-Lifes Source, And milkshape---That should get me started with the more detailed--Oh I was wondering- does Spirit have 3d model support, I never really unpacked the models--I was just wondering it first..
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-06-10 07:30:28 UTC Post #31995
Uh... 2D models are sprites.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-10 07:41:26 UTC Post #32001
Yes Spirit has 3D model support in Hammer (I assume that's what you are implying). I would also suggest making your mod in Spirit as their are a lot of groovy effects. On the Spirit Of Half-Life site is a zip file which can be downloaded which is basically an empty mod folder. It explains how to setup a Spirit based mod. Mapping for Spirit can be a little difficult due to the lack of tutorials on the net. Give it a try and see.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-10 14:53:42 UTC Post #32079
but i think that on the Spirit Of HL site are all entities and descriptions of them, so everybody can at least try.
Posted 20 years ago2004-06-10 16:18:24 UTC Post #32111
ive made a bf1942 mod...
...
..
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...never mind
Posted 20 years ago2004-06-11 02:55:23 UTC Post #32225
lol you downloaded your avatar from net or have you created it your self?
Posted 20 years ago2004-06-11 04:28:08 UTC Post #32233
DieH@rd, that's a sweet idea. but i'm thinking that would require a hell of a lot of .wavs and groovy new player models. i get the feeling this will die soon ;)
Posted 20 years ago2004-06-11 08:10:17 UTC Post #32267
So this is the problem thread ehh.
Posted 20 years ago2004-06-11 08:10:43 UTC Post #32269
posted fine for me. What are you talking about?
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