jump pad tutorial? Created 20 years ago2003-09-15 11:15:07 UTC by ministeve ministeve

Created 20 years ago2003-09-15 11:15:07 UTC by ministeve ministeve

Posted 20 years ago2003-09-15 11:15:07 UTC Post #1017
is there any tuorials on jump-pads?
Posted 20 years ago2003-09-15 11:48:20 UTC Post #1018
Nope - if you mean the xen ones, I think they must be monsters. I guess (frowns) hmm odd
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-15 12:41:43 UTC Post #1019
Well it's all open for someone to do looks around...

I think they're a combination of func_push, ambient_generic, a trigger, and maybe a couple of func_illusionaries and a multimanager
Posted 20 years ago2003-09-15 13:43:52 UTC Post #1020
can't be - the thing smoothly bulges upward. And only works if you step in the middle, and cushions your fall! Very odd!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-15 14:06:40 UTC Post #1021
he he he, atom, youre allmost there.. all you need is the door :) i tell you what, i'm thinking of writing a big huge list of mapping tips.. i'll put that one in. but if you want to know how right now, i'll post it up tomorrow, haven't got hammer handy to do up a quick example..
Posted 20 years ago2003-09-15 14:44:07 UTC Post #1022
Is it a monster? If not, how does it work???
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-15 16:05:09 UTC Post #1023
its b[DEFINETLY]b not a monster seventh, its a combination of perfectly timed and triggered func_doors, trigger_push, ambient_generics and some very creative brushwork i had one done somewhere.. i'll post it up as i said .. once i can find it/or find the time to make a new one, it'll be in the example maps section.
Posted 20 years ago2003-09-16 00:49:52 UTC Post #1024
wow
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-16 15:14:55 UTC Post #1026
that certainly is the case, anonymous? , anyway i'm too lazy right now to do a new jump pad example map but, Carl Jones has a short tut on how to do them:

http://www.karljones.com/halflife/jumppads.asp
Posted 20 years ago2003-09-18 07:55:51 UTC Post #1027
hmm... all looks a wee bitty complicated through my opticals... maybe just an elevator would do...
Posted 20 years ago2003-09-20 12:18:55 UTC Post #1462
no the elevator will be a little wierd...
i'll make an example map every one can use
brb ;)
Posted 20 years ago2003-09-20 13:18:02 UTC Post #1466
Ah, I [i]see[/]i - thanks, kol. Great idea.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-20 21:03:35 UTC Post #1489
not an elev 4 a jump pad an elev INSTEAD of a jump pad
Posted 20 years ago2003-09-23 14:41:29 UTC Post #1576
yea, about that jumping pad i promiced... should be there by this evening.. (at the time of this post) ;)
Posted 20 years ago2003-09-24 01:34:37 UTC Post #1588
Whoa, nice (big) av, atom! :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 14:53:07 UTC Post #1624
ok, its there if any one wants it..
Posted 20 years ago2003-09-26 09:06:14 UTC Post #1685
there was atut on it on snarkpit but they changed the whole site and i would not recommend to go to snarkpit ;)
Posted 20 years ago2003-09-26 09:10:43 UTC Post #1686
there was atut on it on snarkpit but they changed the whole site and i would not recommend to go to snarkpit ;)
Posted 20 years ago2003-09-26 14:58:21 UTC Post #1704
ooh, echo!
theres a jump pad in the example maps if you need it
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