Scripted Sequence Doesnt Work Right Created 19 years ago2004-07-14 09:57:03 UTC by MrXBob MrXBob

Created 19 years ago2004-07-14 09:57:03 UTC by MrXBob MrXBob

Posted 19 years ago2004-07-14 09:57:03 UTC Post #41288
I want a scripted sequence where a Scientist is shown running from something, and then suddenly dies from being shot.

Before I even get to the rest of it, I'm just trying to make the guy dead as a practice run (my first time with scripted_sequence). Basically I have a scientist stood in a room, with a trigger set for the player to walk over, which triggers the scripted_sequence that shows the dieforward1 animation on the scientist. It works great! ......Untill he suddenly appears stood back up again and walking around :zonked:

How do I keep him dead? I've ticked the "leave corpse" flag, but he still doesnt stay there.
Posted 19 years ago2004-07-14 10:01:24 UTC Post #41289
what about kill target?
Posted 19 years ago2004-07-14 10:04:40 UTC Post #41290
I thought kill target was to stop you being able to trigger the sequence again? I'll give it a try anyway.
Posted 19 years ago2004-07-14 10:07:42 UTC Post #41293
Tried it, he just dissapeared when he hit the floor... Anything else I could try?
Posted 19 years ago2004-07-14 10:54:22 UTC Post #41311
Man, I once managed to pull it off. I think back then I somehow managed to use an env_render to render a dead body in place of where the scientist had died -- and a render to make the scientist disappear
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