Changing a wad back into a bsp file Created 20 years ago2004-08-03 03:09:58 UTC by rickyD rickyD

Created 20 years ago2004-08-03 03:09:58 UTC by rickyD rickyD

Posted 20 years ago2004-08-03 03:09:58 UTC Post #47663
Hello all
Is there away of making a wad file that i made textures for back into a bsp file or saving it as the cs 1.6 gcf file so i can load cs or send the redone gcf file to my friends.
I am changing the texture for aztec and when i finished the wad i want to readd it and all the outher files need to the gcf file
many thanks
rickyD
Posted 20 years ago2004-08-03 03:46:46 UTC Post #47668
im not sure but i think steam read the wads and bsp's as the same way won hl reads a replacement model, so i think you should place the wad in the cstrike folder and try it, i cant help you wiht that because cs steam is screwed up when i tryed a map from mv.
Posted 20 years ago2004-08-06 02:52:45 UTC Post #48329
Putting the WAD in the same place as it would have been in 1.5 should work (SteamAppscounter-strikecstrike).
Seventh-Monkey Seventh-MonkeyPretty nifty
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