exporting model into half life OP Created 19 years ago2004-10-14 17:39:48 UTC by silverado silverado

Created 19 years ago2004-10-14 17:39:48 UTC by silverado silverado

Posted 19 years ago2004-10-14 17:39:48 UTC Post #66533
i've been trying to correct this problem for awhile and no one will email me back for this..i was hoping u can.

ok i used milkshape 3d to decompile the opposing force model 'ctf_scientist.mdl' and i reskinned (same texture size and 256 color) and reshaped it a bit to my liking...

i didnt change anything witht the bones but when i compiled it for the game, it looked weird all the time..u couldnt eve tell it was human!

it was so distorted with every animation and i was wondering if theres something i need to do with the bones. i recompiled a couple times..no luck.. then i re applied the verteces the the bones myself this time and it does the same thing.

i also imported some animations to the model to see if it did the same thing as in the game..and it did.. if u have ever done this before, help would be appreciated.
Posted 19 years ago2004-10-14 17:53:04 UTC Post #66537
Well, i really do suck at modeling, but try not resizing it - messing with the size might cause shit in the bones anyway (who knows).

You should be able to reskin without decompiling the model (read tutorial).
Posted 19 years ago2004-10-15 01:39:31 UTC Post #66575
Don't "reshape" it then?
Seventh-Monkey Seventh-MonkeyPretty nifty
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