No weopons Created 19 years ago2005-01-01 22:44:09 UTC by Rileymo Rileymo

Created 19 years ago2005-01-01 22:44:09 UTC by Rileymo Rileymo

Posted 19 years ago2005-01-01 22:44:09 UTC Post #80947
I built a little test map, but the weopons aren't showing up. The G-Man and citizens show up just fine. please help :(
Posted 19 years ago2005-01-02 02:48:26 UTC Post #80988
They stuck in any world brushes?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-02 14:37:27 UTC Post #81126
No, there about 64 units above the ground.
Posted 19 years ago2005-01-02 14:44:24 UTC Post #81134
hrmm. humm. what sort of brushes are they supposed to land on?
Posted 19 years ago2005-01-02 15:00:50 UTC Post #81138
Simply the floor. Its just a 256x256 room like the inthebegining tuts.
Posted 19 years ago2005-01-02 18:55:08 UTC Post #81233
what weapon entity do you use?
If it is hl2dm then you will have a bunch of weapon_* entities that dont work, like weapon_extinguisher or weapon_stunstick.
Posted 19 years ago2005-01-03 21:24:51 UTC Post #81511
I'm talking abou the grav gun. :
Posted 19 years ago2005-01-03 21:32:12 UTC Post #81514
yeah, i've noticed the grav gun is weird like that, try placing it 16 units above the ground instead. In the game you notice it's packed pretty tight in it's canister.
Posted 19 years ago2005-01-03 22:06:50 UTC Post #81530
I'm not sure the gravity gun can be placed in HL2DM maps - not sure about this though.

Try running it in hl2sp.
Posted 19 years ago2005-01-03 22:12:19 UTC Post #81537
It sin't hl2dm.

its just a square room, 256x256 with 16 wide walls and floors and ceiling.

One g-man, one citizan, and a grav gun.
Posted 19 years ago2005-01-03 23:08:35 UTC Post #81562
mine worked :P
Luke LukeLuke
Posted 19 years ago2005-01-04 05:52:01 UTC Post #81596
Try using the other entity for the gravity gun, there being, I think, weapon_physgun and weapon_physcannon.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-06 01:10:32 UTC Post #81972
OK thx all, I'll try next time I can get on my dads Laptop
Posted 19 years ago2005-01-06 18:51:23 UTC Post #82123
Physgun is the object you put in the map I believe, since it has some changed flags from the Physcannon that would indicate so.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-08 19:30:38 UTC Post #82669
When i first noticed the two gravity gun names i assumed it was the blue powerful one and the standered orange one but it seems you need to use env_global for that and now im still confused at to what the entities are used for!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-12 13:44:14 UTC Post #83365
Are you sure?
Thought it was a script..
Madcow MadcowSpy zappin my udder
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