Using a model as a button... Created 19 years ago2005-01-22 19:17:08 UTC by Avison Avison

Created 19 years ago2005-01-22 19:17:08 UTC by Avison Avison

Posted 19 years ago2005-01-22 19:17:08 UTC Post #85095
I want to use the combine button as...a button. How would i go about this. I laso want its animation to play.

Thanks
Posted 19 years ago2005-01-22 20:09:46 UTC Post #85102
I think it's a prop_dynamic, with a nodraw-covered func_button in front of it, the func_button toggles the sprite color and plays the button push animation.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-22 22:35:43 UTC Post #85149
What exactly should I do to go about this?
Posted 19 years ago2005-01-23 10:16:19 UTC Post #85221
There's a prefab too with the same principle... It's called button_keypad (duh :P).
Posted 19 years ago2005-01-23 12:32:39 UTC Post #85242
Is it that hard to make a button??
Wow,, I'll never be a good HL2 mapper.. :nuts:
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-23 15:28:41 UTC Post #85281
Well I want the combine button...
Posted 19 years ago2005-01-24 14:07:13 UTC Post #85488
I tried this out with the set of ravenholm (gas cannister) switch that rotates. All you gotta do is place the 2 on the map the main bit as a prop_static and the other as a dynamic_overide then place a no draw func_button_rotating and parent the dynamic prop to it and do the usual button output crap. :nuts:
Posted 19 years ago2005-01-26 10:20:36 UTC Post #85850
OMG!!
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-01-26 14:20:56 UTC Post #85880
WOw.. thats a bit much for "all you gotta do"
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-01-26 14:42:22 UTC Post #85886
It's not horribly hard, just another output or two.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-27 09:54:51 UTC Post #86050
Yeh outputs look surprising hard when your a begginer but then you figure them out and there piss!
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