Prefabs Created 19 years ago2005-01-29 18:06:25 UTC by Snpbond Snpbond

Created 19 years ago2005-01-29 18:06:25 UTC by Snpbond Snpbond

Posted 19 years ago2005-01-29 18:06:25 UTC Post #86721
Where could I get some half life 2 prefabs? Im looking for anything, bedframes,tables, the works, I cant seem to find them in hammer.
Posted 19 years ago2005-01-29 18:08:16 UTC Post #86724
They are models in Half-Life 2.

Create a prop_physics

click world model

then click browse

then select the model you want.
Posted 19 years ago2005-01-29 18:19:54 UTC Post #86731
anyway I can seach for what Im looking for? Cause I cant find bed or bed frame anywhere
Posted 19 years ago2005-01-29 18:26:58 UTC Post #86735
I don't know where it is, but if you find it, go ahead aand tell us (if you want).
Posted 19 years ago2005-01-29 18:28:08 UTC Post #86737
ok, found the frame in c17 under furnature_bed, now to find the matress. TWHL should start a section where you can post where this stuff is :D
Posted 19 years ago2005-01-29 19:06:27 UTC Post #86755
Ok, another problem but I'll post it in the same topic, I inserted the prop_physics, inserted lights,bed,matress, ect into a room. When I got and play the level I dont see any of the props, I can run intothem ect but I cant see them, whats the problem here?
Posted 19 years ago2005-01-29 21:20:10 UTC Post #86787
UMm in half life 2 there like are no prefabs, i guess you could easily make em but lets face it models just look better than prefabss and hAlf life 2 got alot of models.
Posted 19 years ago2005-01-29 21:28:07 UTC Post #86789
It's possible you might've altered the draw distance on the models.
AJ AJGlorious Overlord
Posted 19 years ago2005-01-29 21:32:24 UTC Post #86790
ok, what should the draw distance be on the models?
Posted 19 years ago2005-01-29 21:41:38 UTC Post #86794
It depends on what type of map you have I guess. Fiddle around with the draw distance till you get something you like.
AJ AJGlorious Overlord
Posted 19 years ago2005-01-29 21:51:03 UTC Post #86797
I got it to work, just fiddled with the distance settings, they were defaulted at -1 and 1 so i just set them to 0 and it worked. Thanks!
Posted 19 years ago2005-01-29 22:11:36 UTC Post #86804
So, the matress is in the same spot as the frame?
Posted 19 years ago2005-01-30 02:14:01 UTC Post #86874
yeah
Posted 19 years ago2005-01-30 13:27:04 UTC Post #86998
Ok, the props are gone again!?! I dont know that I'm doing wrong so I uploaded it to the problem map's part of the map vault, its called ra_s_1. Hope you guys can help me out! Thanks
Posted 19 years ago2005-01-31 05:22:27 UTC Post #87204
Man this is totally unessary, I mean this question has been asked (and answered) a billion times. Next time search the forums first and find as many tutorial and forum sites for HL2 and then if you dont find anything there, the you can ask it. And by the way the tutorials on this site mostly only aply to halflife 1.
:zonked:
Posted 19 years ago2005-01-31 07:31:15 UTC Post #87226
AFAIK, mattresses should be prop_ragdoll..

Not 100% sure. Post the compile log, and we'll check if there is anything wrong with it.

:)
Trapt Traptlegend
Posted 19 years ago2005-01-31 11:11:07 UTC Post #87250
Ok, fixed it 100% now. Have to use prop_physics overide. Thanks for all your help minus blackravent. Oh and by the way, I think I know that this has hl1 tutorials on it. Last time I checked this was a Hammer community and it has HL2 editing forums so if you dont feel like answering HL2 editing questions stick with HL1 and dont wast a forum post!
Posted 19 years ago2005-01-31 12:22:53 UTC Post #87261
Matresses should actually be a prop_ragdoll so they move around when hit realistically. Instead of being rigid like the override will.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-31 12:43:14 UTC Post #87264
Ok im sorry if I upset you I didnt mean to hurt your feelings :roll: but its true this has been answered before in many a forum.
Posted 19 years ago2005-01-31 20:55:35 UTC Post #87388
Well, sorry if it had, I looked and looked and couldnt find anything. I got it working, had to set the distance to about 1500, thats what the guys at valve did and it seems to have worked fine. Once and for all.

***Thread Solved***
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