Splash Screen Created 20 years ago2003-11-11 16:21:14 UTC by tntcornflakes tntcornflakes

Created 20 years ago2003-11-11 16:21:14 UTC by tntcornflakes tntcornflakes

Posted 20 years ago2003-11-11 16:21:14 UTC Post #4426
I've seen the tutorial on Splash Screens but I need to know whether it's possible to modify the screen displayed while a map is loading. Is this possible? ???
Posted 20 years ago2003-11-11 16:47:06 UTC Post #4430
Yes, it is - but I can't remember how personally. Sure someone can.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-11 17:00:17 UTC Post #4440
replace the something.wad file
Posted 20 years ago2003-11-11 17:01:13 UTC Post #4441
i dunno its name
CScentral has some and theres instructions too
some of em is hot babes just ignore them if your young
Posted 20 years ago2003-11-11 17:30:40 UTC Post #4442
I'm going to take a look and update the tut if necessary. :|
Posted 20 years ago2003-11-12 07:17:31 UTC Post #4480
Ok It's the Cached.wad file. There's two files in it. CONBACK and LOADING. However Wally couldn't open these. But I'm looking into it but Andy won't be able to post or update any new tutorials until next year.
I'll just post them here in this tread until then.

I'm working on it....

Honestly

;)
Posted 20 years ago2003-11-12 10:37:24 UTC Post #4496
That will be great.
Posted 20 years ago2003-11-12 11:00:05 UTC Post #4502
Ok. Found it out:

Find a picture you want:
Restrictions:
320x240 256 colors BMP. Name it Logo.bmp

Next Get qlumpy which was included in the HL SDK SDK/Texture Wad Tools. Then get cached.ls (Note it's LS). That's a script for qlumpy and can be found in SDK/SHELL. Now it's get a bit buggy. qlumpy is an old dos program and it caused trouble on my XP Professional.
But run Command prompt and you'll be fine.

Place both cached.ls and qlumpy on C:
Create the following folder system: C:quivermoddirgfxshell and place the logo.bmp there in shell.
Create the folder C:moddir and place a already existing cached.wad
there because qlumpy can't create wads!!! Copy Hl's or create a new one with Wally.

How to make folders? Right-click on empty space inside a drive (ex. C:)
and select New/folder and rename it.

Use command prompt and write:
C:qlumpy cached.ls
Then get the Wad in moddir and put it in the mod directory of your choice.

Wasn't so hard? :cool:
Still problems? E-mail me and I'll help.
Or just post it below: :nuts:
Posted 20 years ago2003-11-12 11:02:03 UTC Post #4503
Correct Restrictions: 320x200, BMP, 256 colors

Sorry... :lol:
Posted 20 years ago2003-11-12 11:43:44 UTC Post #4510
Wow, that looks quite hard but I?d want to see a custom picture in mi mini mod... By the way, I?m about to release a beta for you to test, only one or two weeks :) (too much compiling time).
Posted 20 years ago2003-11-12 16:11:34 UTC Post #4533
Thanks guys! :D
Posted 20 years ago2003-11-13 06:20:18 UTC Post #4589
As a christmas present to TWHL, I'll add how to modify game strings too. But not until 24.12 :lol:

(What's a string???)
In the meny, next to the new game button there's a line saying "start a new game" That's a string. You could change that into "Begin a new adventure".
Posted 20 years ago2003-11-13 11:03:03 UTC Post #4610
kool. an xmas present. would b good. could actually put the point of the game, like "defeat the alien leader".
Posted 20 years ago2003-11-13 16:07:33 UTC Post #4642
its no big mystery really, its just the ...
oh, i won't ruin the surprise ;)
you've got 6 weeks to wait ;)
Posted 20 years ago2003-11-13 16:11:55 UTC Post #4643
it is a mystery, just not 2 u. spoilsport.
Posted 20 years ago2003-11-19 12:07:17 UTC Post #5087
this string thing looks interesting i cant wait :D
Posted 20 years ago2003-11-19 13:44:33 UTC Post #5101
theres something about it in the sdk. :
Posted 20 years ago2003-11-20 13:20:26 UTC Post #5167
If you want me to spoil it then....MUHAHAHAHA!!!!!! I know the answer! Want me to tell you now? :)
Posted 20 years ago2003-11-20 13:30:33 UTC Post #5169
Posted 20 years ago2003-12-22 20:06:32 UTC Post #8978
Due to the combined effort of Master of Puppets and Steinin, there will be a tutorial on how to modify strings, how to create console backgrounds and finally how to create loading screens. Stay tuned!!! :cool:
Posted 20 years ago2003-12-23 12:55:02 UTC Post #9069
console backgrounds and loading screens= teh same?
Posted 20 years ago2003-12-23 14:45:32 UTC Post #9074
ssssh ;)
Two diff files. Same principle, I presume.
Seventh-Monkey Seventh-MonkeyPretty nifty
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