flipping textures is it possible? Created 19 years ago2005-02-07 02:19:57 UTC by scenesfromamem scenesfromamem

Created 19 years ago2005-02-07 02:19:57 UTC by scenesfromamem scenesfromamem

Posted 19 years ago2005-02-07 02:19:57 UTC Post #88656
Hey all I know how everyone hates a newbie, and their pestering ignorent questions, but here goes another one.

I'm mapping a building with HAmmer and i have a door (it's a happy door, my son paints them better but don't tell him i said that) and i select a texture and apply it I move the rotation point to the side I want but i can't seem to figure out how to flip the texture so that the hindges and the handles are on the right sides. I want the door to open a specific way is it possible?

I appreciate any input to my overly simple question.

Scenes From a Memory
Posted 19 years ago2005-02-07 02:56:24 UTC Post #88657
All you have to do is set your texture scale to a negative value. In this case, just set whatever your X scale is to it's negative counterpart.

As for it opening a specific way, you can move the door's origin, the little purple circle, to either side (in a 2d view) to define where the hinge point is - The center of the origin is what rotating objects pivot upon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-08 00:08:10 UTC Post #88872
right right i got the door rotate the right way just make the texture aplication negitive. Of course so simple. in the words of my friend Max "engineers and simple things"

Thanks for the help
You must be logged in to post a response.