Compiling Question Created 19 years ago2005-02-10 07:32:22 UTC by LittleTortilla LittleTortilla

Created 19 years ago2005-02-10 07:32:22 UTC by LittleTortilla LittleTortilla

Posted 19 years ago2005-02-10 07:32:22 UTC Post #89417
Is it normal to wait 24+ hours waiting for a medium sized level to compile.
Posted 19 years ago2005-02-10 08:33:19 UTC Post #89421
...no. how big is "medium sized"? what are you actually trying to make?
Posted 19 years ago2005-02-10 12:42:12 UTC Post #89453
It shouldnt take that long anyway whatever the size. 5 hours max. Check out some tutorials on optimizing your map:
http://www.hl2world.com/wiki/index.php/Optimization

http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html
Posted 19 years ago2005-02-10 15:44:57 UTC Post #89479
No, it isn't. Not unless you're compiling on a 486.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-10 16:23:41 UTC Post #89497
Im running on a 1.2 ghz. To get the idea of the size I am just doing a remake of canyon oasis from DF2, its about the size of dm_overwatch. Pretty much its all displacement surfaces, and its mostly all open. so controlling visibility is pretty much out except for in like 1 or 2 places (but i think that areaportals and occluders helps game performance and not cut down on compile time, right?) I placed a hint brush over the top of the canyon seperated from the skybox that im using to seal off the level (is that ok? to use the skybox to seal it off).
Posted 19 years ago2005-02-10 16:29:31 UTC Post #89498
Whoops, whyd I post im not done hehe. so anyways its been running for about 7+ hours now and Im getting ansy. I want to play my guitar and all my mp3's are on that computer, and I just had the solo down to frayed ends of sanity, which i just happen to be losing, and I lost the justice cd, dont sue me lars, lol :P.
Posted 19 years ago2005-02-10 18:00:22 UTC Post #89507
if its taking over 7 hours, then something really is wrong. just end the process.

btw: as a heads up, displacement surfaces cant touch the void.
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