menu background pic Created 19 years ago2005-02-13 00:20:04 UTC by guy guy

Created 19 years ago2005-02-13 00:20:04 UTC by guy guy

Posted 19 years ago2005-02-13 00:20:04 UTC Post #90010
I went and replaced that blurry picture you get when starting hl2 with another vtf file. The thing is, it shows the new picture for a few seconds then it changes to purple and black checkers. whats wrong?
Posted 19 years ago2005-02-13 06:33:13 UTC Post #90026
MAKING A CONSOLE BACKGROUND FOR COUNTER-STRIKE SOURCE

WHAT YOU?LL NEED:
a. An image editing tool that supports TGA files (ie Paint Shop Pro or Photoshop).
b. A little program called VTEX which you can download here:
http://www.assasinselite.gamecw.com/board/downloads/vtex.zip

ASSUMPTIONS:
I am assuming that you will have a basic knowledge of how to use image editing software.
I am also assuming that you haven?t installed VTEX. If you have, please be patient and read the setup anyway, just incase you (or I) have missed something.

STEP 1
Open your image editing tool and create a new image with the following dimensions:
Height: 1024 pixels
Width: 1024 pixels
Resolution: 300 pixels per inch

STEP 2
Create your background and ?

?when you?ve finished Save it as BACKGROUND01.TGA.
Make sure it is easily accessible as we?ll need it shortly.

THAT?S IT FOR IMAGE EDITING TOOL ?NOW FOR SETTING UP VTEX.

STEP 1
Unzip the VTEX file to somewhere easy to find (I use D: ). It should look like this:

STEP 2
We now need to create 2 folders called exactly the same name but in different spots. For this tutorial I am calling them both IMAGES.

1 folder is placed in your ?materialsrc? folder and the path should look like this:
D:vtexhl2materialsrcIMAGES
This will be where we put our source images in, but more on that in step 3

The next folder we need to create is in the ?material? folder:
D:vtexhl2materialsIMAGES
This is where our converted images will be stored. More on that in a minute.

Enough of the setting up..now we get down to business.

STEP 3
Grab the background01.TGA file you made earlier and put it in the D:vtexhl2materialsrcIMAGES folder.

Right click on the background01.TGA file and select COPY.

Navigate to the VTEX.EXE file, Right click on it and select PASTE.

This will open a dos window. Just wait for a few seconds and when it says ?Press any key to continue? select the enter key (this closes the dos window).

Now go back to your D:vtexhl2materialsrcIMAGES folder.
You will see that there are now 2 files in there (1 TGA file and 1 TXT file).
Select BOTH files and copy them.

Navigate to the VTEX.EXE file again, Right click on it and select PASTE.

This will open a dos window again. Just wait for a few seconds and when it says ?Press any key to continue? select the enter key (this closes the dos window).

Now goto the D:vtexhl2materialsIMAGES folder and you will have a file called background01.vtf.
If you haven?t got this file, see the FAQ at the bottom of the page.

Well that?s the hard part done.
We just need to make a place to put our vtf file so we can use it.

STEP 4
While still in the D:vtexhl2materialsIMAGES folder copy the background01.vtf file.

Go to your C:Program FilesValveSteamSteamAppsYOUR STEAM ACCOUNT NAMEcounter-strike sourcecstrikematerials folder and create a new folder called ?console?.

Paste your background01.vtf in the console folder.

Here comes the good part?to see how our new background looks in-game.

STEP 5
Now open steam and select Counter-Strike Source to play it.
Now when Counter-Strike Source opens up it loads your new console background.

QUICK FAQ:
Q. My background file doesn?t appear in the D:vtexhl2materialsIMAGES folder or I get an error in the dos windows.

A. Vtex seems to be very tempremental but the following should fix 90% of the problems when using VTEX.
I suggest that the picture you?ve modified be redone to only have a background.
This means no extra layers, text or other attributes as this will cause an error.
You can still create layers and text but you just have to merge them into the background.
The best way to do this is to MERGE ALL LAYERS or FLATTEN your picture as the last step before saving it as a TGA file.
See the Help menu in your image editing software for more information on merging layers or flattening.
Posted 19 years ago2005-02-13 06:35:51 UTC Post #90027
btw the link wont work - sorry but i renamed it as i dont want my bandwidth rinsed
Posted 19 years ago2005-02-13 13:11:16 UTC Post #90112
E-mail me the real link (or the file) and I'll host it on my ISP's space if you're that bothered.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-14 02:01:16 UTC Post #90335
CLAP CLAP!! great tutorial. I did exactly that before but it has the checkers.
You must be logged in to post a response.