Light bulb Created 19 years ago2005-02-21 14:29:23 UTC by lament lament

Created 19 years ago2005-02-21 14:29:23 UTC by lament lament

Posted 19 years ago2005-02-21 14:29:23 UTC Post #92245
Is it possible to make a light bulb in source? The lighting I have been using in source is either texter lighting or light entity and in some cases it looks kinda lame. I want something thats (nearly) round and glows like a light bulb. any ideas?
Posted 19 years ago2005-02-21 15:20:43 UTC Post #92249
There's a model for this somewhere, although it may be complete with a tin reflector.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-21 17:54:06 UTC Post #92338
Thanks seventh.
Posted 19 years ago2005-02-21 20:54:54 UTC Post #92390
props_c17 has light models.

The trick is using a glow sprite (glow.vmt is common) with a standard light entity. I've examined the VALVe maps and it seems light_spots are very common, as well, as replacements for lights, as they offer more flexibility. Play around with interior angles on quadratic lights.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-22 05:24:13 UTC Post #92499
I find using a point_spotlight helps as it is better than the light one as it is more focused and is also easier to use!
Posted 19 years ago2005-02-22 13:31:30 UTC Post #92574
Ok call me a dumbass but I dont know how to use props or models. I cant find them. I hear people talking about folder steem/valve/models/props/whatever but I cant find the folder and I dont know how to use that stuff in a map. Can someone explain or direct me to a tut?
Posted 19 years ago2005-02-23 05:02:10 UTC Post #92756
Place a prop entiy. Moveable props are prop_physics, stationary props are prop_static. If your prop's not showing up, it's probably the opposite kind. Animated props are prop_dynamic, but we won't go into that.

Place your prop entity where you want a prop.

Open the properties. Under the model field, click the browse button.

Open the desired props folder. It will mount the GCF, no need to extract anything.

Pick a prop. Click Ok.

Click Apply.

Done.

The thumbnails offer a little view of the prop, I've got a listing of CS:S props with images here:

http://rabidmonkey777.bluewolf72.com/imagery/prop_images
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-23 12:05:00 UTC Post #92810
sweet
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