Fog doesn't work with the sky Created 19 years ago2005-02-26 18:43:27 UTC by Soup Miner Soup Miner

Created 19 years ago2005-02-26 18:43:27 UTC by Soup Miner Soup Miner

Posted 19 years ago2005-02-26 18:43:27 UTC Post #93805
I put in an env_fog_controller and it affects the world but not the sky, plain and simple, how do you get fog to work with the sky.
Posted 19 years ago2005-02-27 00:33:41 UTC Post #93842
Set the fog in the sky_camera's options.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-27 02:05:52 UTC Post #93852
Theres a fog option in the sky_camera?... what if your not making a 3d sky (theorextically, I am though, but just for reference)
Posted 19 years ago2005-02-27 02:40:26 UTC Post #93858
Fog in sky_camera made the world brushes in the sky foggy, but not the sky itself. I keep getting this:
http://www.tiniapps.com/sean/error.jpg
Posted 19 years ago2005-02-27 02:41:49 UTC Post #93860
Since the sky itself is an image, it doesn't become foggy. If you need a foggy atmosphere set a different skybox or extend it.

Mess with your fog draw distances. What are they?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-27 02:45:57 UTC Post #93861
But I've seen a map before that fogged up the sky itself. de_bridge_b1, it was a huge map and the sky was foggy too.
Posted 19 years ago2005-02-27 02:46:42 UTC Post #93862
Sorry to double post, but I just remembered Half life 2 fogs up the sky a lot too.
Posted 19 years ago2005-02-27 03:02:16 UTC Post #93863
Possibly a fake effect with a func_smokevolume or a d1_trainstation fog texture.

What are your fog distances?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-27 03:04:50 UTC Post #93864
500 start, 1500 end
Posted 19 years ago2005-02-27 03:06:01 UTC Post #93865
Well, do you know what Valve did for the oceans of Half lif 2? Because I really want this map to look like it goes on forever, you just can't see the end. Hence, the reason I need fog.
You must be logged in to post a response.