Is it possible to use an NPC Maker to make NPCs but still use an AI_relationship to control them?
What I am trying to do is make citizens spawn from a npc_maker and be "evil", against the player. I have been able to setup AI_relationships that successfully adjusted properties of individual citizens. However, when I try to make the childrens names of the NPC_maker a name that corresponds to an AI_relationship it accomplishes nothing. I have even tried fooling around with an env_global. I have no idea what to do.
Does anyone have suggestions?