DM_Runoff: HL2dm Created 19 years ago2005-04-26 18:36:51 UTC by Kasperg Kasperg

Created 19 years ago2005-04-26 18:36:51 UTC by Kasperg Kasperg

Posted 19 years ago2005-04-26 18:36:51 UTC Post #106009
Some of you might have already checked out the new HL2DM map by vALVE.
It is supposedly the heir of Crossfire since it features an air strike, although the layout has nothing to do with our beloved HLDM map. :(

RunOff, just like overwatch, lockdown or steamlab, is based on an existing map, this time a segment of the HL2 SP game were you had to get off the air boat and enter a bulding. There's no water (since they havent fixed the bug) and some things have been added, deleted, modified etc.

The map seems a bit too open. There are lots of dangerous goodies to keep the gravgun busy, but they can also give your CPU and 3D card a hard time :|

The air strike now features different pitch in sound to warn you of the inminent disaster, similar to the way the Cstrike bomb does.
This time, you actually get to see the missiles flying towards the gameplay area and it sure looks frightening.

Overall, a nice map, (even though it's not made from scratch) but definetely not a worthy sequel of crossfire :(
Posted 19 years ago2005-04-26 21:39:56 UTC Post #106028
I didn't fancy the map at all, for one, because it's confusing. Lots of dead ends, and how tf do you launch the airstrike?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-27 01:59:13 UTC Post #106045
Inside the building, one of the combine consoles (in a room full of cables) has a lever that can be pulled to activate the airstrike. It then hides itself for about 4 minutes just like in crossfire.
And you're right, the lower part of the map is full of dead ends. btw, did you see my last hl2dm map? :) no dead ends on that one!
Posted 19 years ago2005-04-27 02:18:22 UTC Post #106047
The map is basically a U with a building in the middle.

Absolute rubbish, I think.
Trapt Traptlegend
Posted 19 years ago2005-04-27 03:36:39 UTC Post #106057
What water bug?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-27 03:46:35 UTC Post #106058
When you are underwater, there's an obvious change in the way things sound (let's say, an underwater sound filter), and when you get out of the water everything goes back to normal.
But, if you DIE underwater, the sound filter remains in place even after you respawn, and for the rest of the game...
If you take a look at all the official hl2dm maps, none of them have a water brush tall enough for you to be completely underwater or die while submerged.
You can go to the middle of the pond in my map dm_regret and type "kill" in the console, see what happens (actually, hear what happens) :)
Posted 19 years ago2005-04-27 03:57:55 UTC Post #106060
dm_runoff isn't exactly great, but I'm not crucifying it and condeming it to hell like Trapt has done. ;)
I admit, the map is rather shoddy, but it isn't as bad as other maps I've seen. Could've been loads better though. As Kasperg said, it's got nothing to do with Crossfire apart from the air-strike, which is a bit dodgy in my opinion.
AJ AJGlorious Overlord
Posted 19 years ago2005-04-27 04:05:56 UTC Post #106061
are they that lazy that they cant just fix the damn bug? man Valve can really suck sometimes.
Posted 19 years ago2005-04-27 06:29:25 UTC Post #106072
Maybe you should fix it then.

There are other bugs that demand their immediate attention, this is only a bit annoying, it doesn't affect the gameplay.
Posted 19 years ago2005-04-27 06:37:08 UTC Post #106075
As I said before, they are using a very easy way to fix this bug. Having maps with a minimum or non-existing water level is a cheap way to fix it :)
On the other hand, I'm sure it would a minute to change a line of code and fix it, something like

Sub_TriggerOnDeath
weapons=default
ammo=default
XYZ=random(info_player_deathmatch)
soundfilter=default
deathcount=deathcount+1
end sub

(I made it up but it's gotta be something like this :| )
Posted 19 years ago2005-04-27 11:01:30 UTC Post #106100
Yeah, you really did make it up, it's written in C++ ;>.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-27 11:48:27 UTC Post #106110
Posted 19 years ago2005-04-27 12:13:27 UTC Post #106112
Hehe, "in het level, ik zit screens te maken" :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-27 16:43:13 UTC Post #106151
eww its alien pr0n
Posted 19 years ago2005-04-27 17:41:39 UTC Post #106169
lol thats a language?

I thought you were beating on the keyboard :P

no offense
Luke LukeLuke
Posted 19 years ago2005-04-28 04:09:43 UTC Post #106228
Its not bad. I think it works better without the water. Plus water would drive up the r_speeds quite a bit. Although there are some points with only one way out. Can you say spawn camping? I will admit the sun is at just the right angle to show off all that shiny bump mapping goodness, expecially on the weapons.
Posted 19 years ago2005-04-28 04:33:11 UTC Post #106230
7th, there is nothing wrong wiht that sentence, it says:

In the map, im making screens.

You can replace map wiht level ore vica versa.
Posted 19 years ago2005-04-28 14:10:49 UTC Post #106279
I know, but it's not proper English :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-29 11:23:52 UTC Post #106367
Back to the subject. I have played the level now, and I think it's okey. The layout isn't very good but with the right people I think it could be really fun.

Oh, the "missiles" that crash look really cool imo. I thought it would be like crossfire, just a white screen and you're dead.
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