Toying with the idea of a mod. Created 19 years ago2005-05-04 18:20:05 UTC by Tycell Tycell

Created 19 years ago2005-05-04 18:20:05 UTC by Tycell Tycell

Posted 19 years ago2005-05-04 18:20:05 UTC Post #107453
For the past week or so I have been toying with the idea of a mod. 99% of mod never get out of pre production, 75% of that never get half way 50% of that actually get finished.

As you can see I am skeptable about starting a mod. But the story I have come up with and the concept behind my latest mental concuction have spurre me to seriously consider pre production of this mod.

I have made a "concept map" which is about 30% / 45% completed. So far its 3 rooms, 4 coridoors 1 flight of steps and 1 flight of stairs. Now please, let me make this clear; THIS IS A WORK IN PROGRESS, what you see here does not represent the final product (if it gets finished).

So here are two screens, just as a taster to see how the community takes the setting, which is 1948, converted WW2 bunker. Here are two screens.

http://www.websamba.com/tycell/Dw_Test0001.jpg
http://www.websamba.com/tycell/Dw_Test0004.jpg

Feedback appreciated.
Posted 19 years ago2005-05-04 18:25:37 UTC Post #107456
Before you create a MOD, I would suggest you come up with more impressive screenies than that.

I think you need to take some time to learn advanced architexture techniques, more adequite texturing, and also, find a better subject.
Posted 19 years ago2005-05-04 19:27:01 UTC Post #107469
The map looks spiffier in-game ;x

Make your lighting more contrast-y and try for some better angles - I like the map, but not the shots.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:35:09 UTC Post #107472
Yea, those shots are bad, and I am trying not to reveal too much. I will try to get some better ones.
Posted 19 years ago2005-05-04 19:40:03 UTC Post #107474
I like the stairway bit near the end, noclip and get some shots of that ;o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:46:28 UTC Post #107475
Posted 19 years ago2005-05-04 20:07:26 UTC Post #107476
Posted 19 years ago2005-05-04 20:09:39 UTC Post #107477
Try to get some good custom textures in there. DoD would probably have some good WWII textures in it.
Posted 19 years ago2005-05-04 20:29:26 UTC Post #107480
Yea, custom texture are the next step, I have a texture artist lines up, but as I said; This is still a concept. I wanted a little feedback from the community to see what you guys think (Hey, somone has to care ;P) before I put any actual commitment into the mod.

I am also scoping to see if anyone is interested in mapping for this mod, personally I would be happy doing it all myself and getting it just the way I can picture it but that would take far too long.

Aiming for 15/16/17 maps in total, in depth story line, new weapons (all of them), new enemies (of sorts). And a nice addition to the Half-Life story line. Those of you who are cleaver and have read my previous posts will of realised by now that I'm aiming for a prequel to the original Half-Life events.

A very rought story outline;

1948, first ever teleportation experiments taking place in the UK with British scientists working with American supplied equiptment. Several strange life forms and artifacts appear in the teleportation machine in early tests and soon a large scale containment and study facility is set up in the old World War 2 bunker. But eventually three of the more intelegent creatures break free and wrech havok in the base cutting all access off from the surface. A myserious stranger offers to get you out of this mess if you will do several erends for him around the base and so you must fight, climb and sprint through the dark and damp tunnels, fighting for a way out while untold horrors are unleshed around you.

Theres a very basic outline, the plot is actually a lot deeper than that and so far the story line is still a little fluidic so changes may happen.

But for now, the only thing I want is feedback on the concept.
Posted 19 years ago2005-05-04 21:14:40 UTC Post #107486
Hhmm...

The storyline could be cleaned up into a nice one...

Going to be hard to explain the WW2 bunker...

Now that I've seen these screenies:

1: I like your lighting. You do a good job with the lighting to make the most of the generic textures you are using

2: I like the setup. It obviously sets a mood, although that mood seems a little too similar to some of the levels in HL.

3: I don't like the textures, but that will obviously be fixed later.

If you send me the .wad, and something to do, I would be happy to make a short map for this :)

Maybe a filler map before something drastic in the storyline happens. I'm good at that. New Problem had like 10 filler maps that I made... worked great. Too bad the MOD is dead though...
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