info_player_start in CS:S ??? Created 19 years ago2005-05-06 17:41:41 UTC by esmajor esmajor

Created 19 years ago2005-05-06 17:41:41 UTC by esmajor esmajor

Posted 19 years ago2005-05-06 17:41:41 UTC Post #107809
I see 3 entities...

info_player_start . info_player_terrorist . info_player_counterterrorist

Now, in a de map (bomb site), is it necessary to have an IFS (info player start) for each side?
Posted 19 years ago2005-05-06 17:43:31 UTC Post #107811
I don't think so. I believe the player_start is only used for if the map is played in single-player, inadvertantly or otherwise. Try it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-06 23:52:19 UTC Post #107849
isn't it where the cammera starts and such, like when you join a server you have to choose a team and model?
Posted 19 years ago2005-05-07 01:49:38 UTC Post #107854
Probably by default. I think you can still do the same thing with cameras as was done in old CS.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-07 03:53:52 UTC Post #107862
info_player_start is NOT needed in a CS:Source map. Just a minimum of either I_P_T or I_P_CT
Posted 19 years ago2005-05-07 04:39:03 UTC Post #107877
Why are you asking us, then?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-07 08:05:14 UTC Post #107916
Must have just found out :P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-07 13:59:01 UTC Post #108005
isn't it where the cammera starts and such, like when you join a server you have to choose a team and model?
point_viewcontrol aimed at an info_target.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:46:25 UTC Post #108025
Rabid..... wrong thread.

Seventh - JESUS MAN! I was just updating that I knew the answer to my question.
Posted 19 years ago2005-05-07 14:55:07 UTC Post #108029
Well he asked the question, I provided the answer :)

Keep in mind that your spawn count should vary depending on the map. For larger maps, have 32 spawns for each team. For smaller or medium maps, 16 for each side (I think this is the official count.)
RabidMonkey RabidMonkeymapmapmapfapmap
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