co-operative half life 2? Created 19 years ago2005-05-11 10:10:25 UTC by boyty01 boyty01

Created 19 years ago2005-05-11 10:10:25 UTC by boyty01 boyty01

Posted 19 years ago2005-05-11 10:10:25 UTC Post #108892
Gary's mod lets u make a server usin HL2. apparantly my mate has had people connect to it and have them actualy show up on the map. i wondered if this could be used 2 make a co-operative mod for hl2 (not a co-op version of half life 2...even tho its a gd thought). Ive considered most things like player starts n stuff, n i expect that if u have more than one then the others will spawn at different ones, and with level transitions that it would transfer both players no matter how far they are from each other.

anyone know any faults with the idea? if it works its mainly gonna be LAN based cuz itz gona be 2 player max, any more players wud just make it too easy.
Posted 19 years ago2005-05-11 10:17:59 UTC Post #108894
i got the strangest feeling that this question has been asked before... :
Posted 19 years ago2005-05-11 14:21:34 UTC Post #108914
Uh, Sven-Coop?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-11 16:33:56 UTC Post #108951
i feel like an arse... shoot me now!!!!! :zonked: :zonked: :zonked:
Posted 19 years ago2005-05-11 22:35:14 UTC Post #108970
BANG!!!

Don't worry, plenty of people have said that before.
Sven Coop is great, but depends what kind of coop game you like.
For me, its has to have a bit of strategy with the 2 players. Others would say, its has to have many people running around killing stuff or completing an objective (unorganized mayhem). Sven Coop offers both.
Posted 19 years ago2005-05-12 08:15:01 UTC Post #108993
yeah i was thinking of having a lot of situations where u get cut off from eachother and being stuck in a 1v1 battle at the same time, and to meet back up n continue both players would have to defeat their enemies. but i doubt mogz (the guy im working with) will like the idea, i think he'd rather not have to cope with the extra bugs. nevermind.
You must be logged in to post a response.