-For the sound
I noticed the engine is awesome for Tunnel-effect like. But i was wondering if it need a zone in particular or it act depending on the bsp distance from the players to create that sound effect
-For the Opti
If some of you are fammilar with Unreal editor...
A map that don't have optimization suck in FPS
I might be thinking whrong... But it seems like HL2 don't need optimization at all...
Does it mean i can put like 50 NPC monsters in the same part of level and it will act normaly? (and yes , they are all in different rooms)
And for the objects , that use procecor for physic and stuff.
Thanks for your time...