[CS1.6] some new textures Created 19 years ago2005-07-02 16:11:41 UTC by J.C J.C

Created 19 years ago2005-07-02 16:11:41 UTC by J.C J.C

Posted 19 years ago2005-07-02 16:11:41 UTC Post #118259
hi there,

I create this topic just to advertise the two webpages of CS textures I did for my CS 1.6 map projects. :cool:

the de_destroyer project

well, as this project have been canceled, the textures became useless : I first wanted to use these textures only on this project (wadinclude), but finally, instead of just deleting these works, I decided to offer them to the community ...

http://www.ideaseed.net/2D/textures/waddestroyer/

(there is an old post about that on this forum monthes ago ...)

the de_raid project

Hehe, this one is going fine actually, about to be released as beta (coming soon ;), but the textures are finally useless too : the team mappers don't like them : they don't fit with their style, and most are awful when tiled :roll: ...

http://www.ideaseed.net/2D/textures/wadraid/

So, if you are still mapping for HL1, I am just telling you if you are looking for some new textures, that you should take a look on these ones, there are just some use conditions : no use for crappy "aim" maps, and don't forget to give me credits ;) ...

I made these textures for my own projects, and this topic is only dedicated to the guys who could need them ...
Posted 19 years ago2005-07-03 04:19:31 UTC Post #118301
Few cirts on the textures:

It seems like you used a gradient for i dont know what, it creates a a light side on the left and a black side on the right, these textures are hardly useble since they dont tile, and also in some of the textures you defined the lightsource to much.

It also looks like you rendered some textures ore created them of a picture, since, one of these textures is :
{pi_benchside

Look closely at the grates and you can see that it has serval visible sides wich shouldnt be visible.

Overall most textures are good, very well done!
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