CS:S and box & .BSP @ .vmf? Created 19 years ago2005-07-24 22:17:22 UTC by Kantham Kantham

Created 19 years ago2005-07-24 22:17:22 UTC by Kantham Kantham

Posted 19 years ago2005-07-24 22:17:22 UTC Post #123286
Hello

I was messing around with Decals on walls, damn it's a good tool. I was wondering..

Did anyone know where the A and B markers are? The decals that are placed on the bomb's zone floor. I would like to know what Filer to enter in the browser to fall on them. I found some with the "bomb" filter, but they are not like the CS:S ones.

For the box, i just found some inside the modelspropsde_prodigy folder. I noticed that de_port have alot of box models. Where they come from , any one know?

I am very used to look at retail map to use them as a example from the editor with other titles like UT2004. I heard yesturday that you can get a file that convert .BSP to .VMF . Anyone heard about it too?
Posted 19 years ago2005-07-25 02:18:54 UTC Post #123312
Ok , i did found the arow and sing for CS:S , they where not displayed in the browser like normal texture, that is why i didn't falled on it first. The filter is "site" or "arr" for arrows.

For the crates , i searched for them all day long (way to talk) and i just found one. I also noticed in cs_italy that there are some bananas and oranges that can explode with physic. What about the water melons? they are not there... :(

And what about the garbage like in City 17 and the glass bottles..
Posted 19 years ago2005-07-25 02:55:58 UTC Post #123321
props_junk

vmex is the decompiler tool. Googlify =]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-25 04:52:30 UTC Post #123340
Thanks

That junk folder contain all what i've been searching all day :nuts:
Posted 19 years ago2005-07-25 05:39:09 UTC Post #123352
Yeah it's a pain to find things, but after using it a lot you get used to it.
Habboi HabboiSticky White Love Glue
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