The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Kitten
by
Alabastor_Twob
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Rotor Wash ?
Created
19 years ago
2005-09-24 18:04:02 UTC
by
Slasher_101
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-09-24 18:04:02 UTC
by
Slasher_101
Slasher_101
Posted
19 years ago
2005-09-24 18:04:02 UTC
Post #137251
Under the prop_physics flags, (and probablly other entities') there is a "Not affected by rotor wash" flag.
What exactly IS this
Rotor wash
?
Cos I think it's exactly what I need for my map.
And is there an entity for it ?
Thanks
Slasher_101
DarkKilauea
Posted
19 years ago
2005-09-24 18:34:02 UTC
Post #137256
Rotor wash is what happens when a helicopter goes over water. I don't remember if there's an entity for it though.
DarkKilauea
Slasher_101
Posted
19 years ago
2005-09-25 05:17:16 UTC
Post #137318
So, you can't like, artificially make A rotor wash, without a helicopter ?
Slasher_101
DarkKilauea
Posted
19 years ago
2005-09-26 17:02:20 UTC
Post #137649
I don't know, haven't have a chance to boot up hammer and look
DarkKilauea
DarkKilauea
Posted
19 years ago
2005-09-27 23:42:36 UTC
Post #137936
Ok, found it, env_rotorwash
http://www.hl2world.com/wiki/index.php/Env_rotorwash
Until Later...
DarkKilauea
You must be logged in to post a response.