Building

Counter-Strike CS
Building by PvtDaryl
Posted 20 years ago2004-06-14 03:54:17 UTC • Problems • Counter-Strike
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Name
Building
By
PvtDaryl PvtDaryl
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-06-14 03:54:17 UTC
Updated
20 years ago2004-06-14 03:54:17 UTC
Views
1585
Downloads
537
Comments
5
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Alright, first off, this is just a test map, not a real project. I made it so I can see if I can get everything working, seems like the answer is "No" so far. Secondly, that screenshot has nothing to do with the problem, I just like it and I'm a big movie fan.

I got a sprite from the GCF file and I've placed it in both "Valve Hammer Editor\sprites" and "steam\steamapps\account\counter-strike\cstrike\sprites", changed everything in Hammer, and still, after the two hour compile I get the "Mod_NumForName: sprites\cs\flames.spr not found." The error is different according to what I put in Hammer ofcourse, for example, "this is frustrating" would be "Mod_NumForName: this is frustrating not found". I'm using a DoD sprite by the way.

5 Comments

Commented 20 years ago2004-06-14 19:43:35 UTC Comment #2317
ok, you need to change the path from 'cstrike/sprites/flames.spr' to 'sprites/flames.spr'

and also you have the env_sprite (point based entity) tied to a brush (textured with a window texture, i can't see what it could be for). this is creating a point/brush based entity combo. i don't know alot about the pitfalls of combining entities, but i know it doesn't help to try and combine brush and point based entities within the same entity.
Commented 20 years ago2004-06-14 19:46:37 UTC Comment #2318
i said entity quite alot in that post, forgive my entity ridden description of entities and the entity within ;)
Commented 20 years ago2004-06-14 20:05:26 UTC Comment #2322
Thanks for confusing me (lol). So you're saying you don't want me to make a brush and "Tie to entity", you just want me to make an entity and assign it to env_sprite?
Commented 20 years ago2004-06-14 20:11:38 UTC Comment #2323
The sprite seems to work, but in Hammer it doesn't show the sprite it just shows a purple box. Before with "cstrike/sprites/flames.spr" it did show the actual thing.

Now, another problem, the ambient_generic. I have that as an entity (no brush) with the path (EX):C:/Programfiles/steam/apps/account/counter-strike/cstrike/sound/ambience/burning.wav

The sound file is in the correct format, 8 bits 11/22(tried both)khz or w/e and Mono.

It gets to the "Verifying Resources" point and it just stays there. When I click cancel and open up the console it says "Error: could not transmit sound/D", or something like that.
Commented 20 years ago2004-06-15 10:25:40 UTC Comment #2325
ok. you need to put the sound in 'cstrike/sound'. and have the path set to 'sound/yoursound.wav'.
the paths must include the '.wav' at the end (in hammer); the same goes for the sprite.
and make sure you have set the sprites rendermodes etc correctly.

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