Alright, first off, this is just a test map, not a real project. I made it so I can see if I can get everything working, seems like the answer is "No" so far. Secondly, that screenshot has nothing to do with the problem, I just like it and I'm a big movie fan.
I got a sprite from the GCF file and I've placed it in both "Valve Hammer Editor\sprites" and "steam\steamapps\account\counter-strike\cstrike\sprites", changed everything in Hammer, and still, after the two hour compile I get the "Mod_NumForName: sprites\cs\flames.spr not found." The error is different according to what I put in Hammer ofcourse, for example, "this is frustrating" would be "Mod_NumForName: this is frustrating not found". I'm using a DoD sprite by the way.
and also you have the env_sprite (point based entity) tied to a brush (textured with a window texture, i can't see what it could be for). this is creating a point/brush based entity combo. i don't know alot about the pitfalls of combining entities, but i know it doesn't help to try and combine brush and point based entities within the same entity.
Now, another problem, the ambient_generic. I have that as an entity (no brush) with the path (EX):C:/Programfiles/steam/apps/account/counter-strike/cstrike/sound/ambience/burning.wav
The sound file is in the correct format, 8 bits 11/22(tried both)khz or w/e and Mono.
It gets to the "Verifying Resources" point and it just stays there. When I click cancel and open up the console it says "Error: could not transmit sound/D", or something like that.
the paths must include the '.wav' at the end (in hammer); the same goes for the sprite.
and make sure you have set the sprites rendermodes etc correctly.