Trigger_Push Function

Half-Life HL
Trigger_Push Function by esmajor
Posted 20 years ago2004-06-18 17:18:06 UTC • Problems • Half-Life
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Name
Trigger_Push Function
By
esmajor esmajor
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-06-18 17:18:06 UTC
Updated
20 years ago2004-06-18 17:18:06 UTC
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2613
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10
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I seem to be having trouble with the concept of the trigger_push - what am I missing?

Any suggestions would be greatful, thanks.

10 Comments

Commented 20 years ago2004-06-18 17:44:06 UTC Comment #2393
Correct me if I am wrong, but I think the trigger_push has to be as long or tall as the distance you want it to push you.
Commented 20 years ago2004-06-18 17:50:59 UTC Comment #2394
Make it taller than the player. And give it a much stronger speed of push...250 plus is a good place to start. The player must jump in order to trigger it. To make him rise automatically, you need to make the player step UP while in the trigger; use a small clip brush on the floor for that.
Commented 20 years ago2004-06-18 18:57:04 UTC Comment #2396
I don;t know what a clip brush is
Commented 20 years ago2004-06-18 20:23:22 UTC Comment #2399
:o You don't know what a clip brush is? Think of it as an invisible wall.
Commented 20 years ago2004-06-19 08:04:47 UTC Comment #2401
A clip brush is any world-brush covered with the clip texture. It is invisible in game. In this case you would usr it to make a small invisible step on the ground in the middle of your square. So when the player moves over it, it causes him to step up and that will allow the trigger_push to work.
Commented 20 years ago2004-06-19 08:45:47 UTC Comment #2402
well unless a trigger push works comletely differently in tfc than it does in half-life, what they are saying will not work. 1st you need to have the player drop DOWN... stepping up will do nothing.

what needs to happen for a push to lift a player up is for the player already be in the air (he cant be standing on anything). you CAN use clip brushes for this, but they need to be placed around the push (not in it) so that the player drops off the clip brush and into the push. another way to lift a player with a push is to cut out the floor where the push is and replace it with a func_illusionary. make sure the push extends all the way to the ground so that it will be under the players feet when he drops DOWN into it.

also a push speed of 250 will not lift a player. try at LEAST 800 to 850. and as an aside about clip brushes, they act as invisible walls to players, but they can be shot through.

i might be completely wrong about how pushes work in half-life, but in tfc what i said needs to be done for them to work.
Commented 20 years ago2004-06-19 08:51:38 UTC Comment #2403
vox, the momentum that the player carries will cause him to continue in the direction the push thrusted him even after he leaves the push (depending of course on the speed of the push).
Commented 19 years ago2005-08-30 14:22:48 UTC Comment #8782
in hl, you do need to have a minimum speed of >800, as that is the default gravity. For a medium speed push, 840 seems to work well.

And make sure to set the direction with the compass.
Commented 17 years ago2007-10-30 02:21:36 UTC Comment #15886
you should put the speed of push in the trigger_push 800+
Commented 17 years ago2007-10-30 02:24:00 UTC Comment #15887
also what vox said was also true

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