he_dagreatwall_beta4

Counter-Strike CS
he_dagreatwall_beta4 by Raizner
Posted 20 years ago2004-06-19 19:26:14 UTC • Problems • Counter-Strike
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Name
he_dagreatwall_beta4
By
Raizner Raizner
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-06-19 19:26:14 UTC
Updated
20 years ago2004-06-20 00:58:03 UTC
Views
1367
Downloads
495
Comments
6
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Hey, i was wondering if i could get some advice from all of you leet mappers. Some things im worried about: The elevator on the T side sometimes gets stuck in middle after a few rounds and wont stop making noise everyround after that. Also, the r_speeds are a little high when you are in the fan elevator looking all the way across the map. I know that i used a hollow skybox and carving but by the time i relized that this was bad it was too late. Besides that i think that its coming along very well for my first.

6 Comments

Commented 20 years ago2004-06-19 23:20:57 UTC Comment #2412
I updated the zip file with the rmf included this time
Commented 20 years ago2004-06-19 23:21:50 UTC Comment #2414
sorry about the double post
Commented 20 years ago2004-06-20 03:57:28 UTC Comment #2418
I thought you had a leak?

Lift: Not sure. Maybe make it very slightly smaller? This might be a bug in CS as it happens with the big doors in cs_office sometimes.

r_speeds: Make it smaller, or put world brushes (not entity brushes) in the way to block visibility. If you're really adventurous, read the r_speeds tutorial, under "Advanced" :)

Looks a pretty decent first map, but I must caution you that first maps may be taken down in writing and used in evidence against you. You may think it's amazing. That's great - but a lot of other people'll criticise it a lot. Make lots of maps, mess around, practise a lot and THEN make a masterpiece that'll get you worshipped.
Commented 20 years ago2004-06-20 06:04:52 UTC Comment #2419
looking at the screenie, try aligning your textures properly :)
Commented 20 years ago2004-06-20 13:23:40 UTC Comment #2421
what do you mean by putting world brushs in? The leak is there is you take away skybox...
Commented 20 years ago2004-06-22 00:25:13 UTC Comment #2434
then look for the leak....
yes. textures need aligning and by world brushes. he means that you should simply block the view from the high r_speed area. make less of the map visible with some carefully placed decoration.
nice looking for a first map. how are you intending to use the nades? continuos spawning? or just a set amount of nades?

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