Defcon 1

Half-Life: Deathmatch HLDM
Defcon 1 by static
Posted 20 years ago2004-07-16 15:48:27 UTC • Completed • Half-Life: Deathmatch
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Name
Defcon 1
By
static static
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-07-16 15:48:27 UTC
Updated
20 years ago2004-07-16 18:52:15 UTC
Views
1416
Downloads
548
Comments
4
Reviews
0
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This is my very first attempt at mapping for HLDM. This map was originally created back in 1999 but I just got finished redoing about 5% of it. I just changed a couple of vents into corridors and adjusted some lighting. There's a secret room in it somewhere with a 2-way mirror as a door so you can see out but others can't see in. Any feedback/improvement ideas/suggestions/critiques are definitely welcome. Thank you for considering this HLDM map!

Static

4 Comments

Commented 20 years ago2004-07-16 17:32:51 UTC Comment #2744
Wadinclude egypt.wad.
Commented 20 years ago2004-07-16 19:44:37 UTC Comment #2745
i think this is a very good map for a first attempt
it has good texturin (mostly)
active environment
but the train area, there are white cylinders there , why? it doesnt fit the rest of the map, and the train track goes to nowhere, if u put a tunnel at each end but just make it a wall lookin like a tunnel with maybe no light it could look better
but still a good first map
Commented 20 years ago2004-07-17 00:23:54 UTC Comment #2747
You know, I never thought of putting some tunnels in there. That's a pretty good idea. I was considering getting rid of the whole train idea but I didn't want it to just have a wall going all the way around. As far as the white cylinders, they're fuel containers like the ones you see in the fuel room. Just simulating how the rockets get fuel delivered to them. Anyways, thanks for the tunnel tip. If I get enough feedback i'd definitely consider putting that in.
Commented 20 years ago2004-07-17 06:50:18 UTC Comment #2749
you should change the cyclinder from white to another colour though cos it look s as if you just forgot to texture them
and notihng in the real world is that white really, for long neway

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