Overhead door

Half-Life HL
Overhead door by papacubanlover
Posted 20 years ago2004-07-16 20:50:08 UTC • Problems • Half-Life
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Name
Overhead door
By
papacubanlover papacubanlover
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-07-16 20:50:08 UTC
Updated
20 years ago2004-07-16 20:52:00 UTC
Views
1390
Downloads
483
Comments
4
Download (4.91kb)

I created a simple box separated with a big hole on the center. I added a brush on its side and tied it to an entity and origin. Func_tracktrain
Then I created path_tracks to designated destination and recreated
path_tracks just below one frame for it to return on.
I tied this all to a trig once button and MM this is not the look I was
wanting.
It goes up nice and smooth at the end though it flips around and does some
weird sh*t before it comes down?
My ultimate goal is to tie it to one button for up and down operation!
I looked at the map vault and found one map called Garage1 which w

4 Comments

Commented 20 years ago2004-07-18 06:32:29 UTC Comment #2764
you want the door to go up? then down, tied to a button?
have you thought of using a func_door? tick the reletive flags and create a button that targets the door.
this really isn't that hard.
Commented 20 years ago2004-07-18 06:32:51 UTC Comment #2765
relative*
Commented 20 years ago2004-07-19 09:14:32 UTC Comment #2782
How is that going to work with three seperate parts? And it needs to roll up above cieling like a real garage door does.
Commented 20 years ago2004-07-25 14:58:27 UTC Comment #2866
something? can be to help look on the attach file.

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