Commented 21 years ago2003-09-12 06:54:06 UTCComment #203
I really like this map, it has great atmosphere and looks really good, nice work. Suggestions? As a multiplayer it is really going to suffer in the main pillared area because of the visible textured brushes (r_speeds suffer). But by noclipping around, I found that you had already done some work to reduce them. I wonder if bringing the sky down a bit and sectionalising it might reduce them, or wether you would have to use Hint brushes?. As far as the map goes, a couple of greek god statues (models) might set of the already wonderful eye candy?
Commented 21 years ago2003-09-12 06:58:24 UTCComment #205
Oh, sorry... forgot to mention the SKY. I would have a look around for something more in tune with the theme. A SKY texture that better defines the architecture.
Commented 21 years ago2003-09-12 17:42:46 UTCComment #212
Wow! Really really nice! Definitely could do with statues and other decoration, that's all methinks. I'll look at the updated version when I remember to - what about the ladders underground? They were all fullbright, which looked very odd.
Commented 21 years ago2003-09-12 17:48:32 UTCComment #213
At one point I tried adding some pottery that could be broken. When I copied and pasted the pottery I started getting coplanar errors on them. Being too lazy to fix them, I deleted them and gave up on the idea for a while.
Commented 21 years ago2003-09-13 02:14:49 UTCComment #220
If I add the curved bushes it will increase my r_speeds which are already pretty high in a couple places. I might try it though, maybe it won't increase the r_speeds too much.
Commented 21 years ago2003-09-17 02:37:58 UTCComment #229
I tried "pottery" again. This time using a prefab plant pot that comes with Hammer. They randomly disappear in the map and then reappear, depending on the angles that you look at them. Another pottery failure, this time will be the last.
Commented 21 years ago2003-09-27 09:11:01 UTCComment #251
UPDATE: expanded the use of new shrubs, moved a couple items, added a reflective floor to the "temple", added splashes around the upper waterfall, made the sewer more interesting, fixed a couple of brush problems, improved rock formations, and added some trim work around doorways.
Commented 20 years ago2004-07-14 20:05:39 UTCComment #2712
k loved the waterfall falling in the cave thats awesome the walls inside greek temples need somthing to plain but still looked good i fu could maybe make a texture with greek scripts or some greek tapastries that would lok coool some stone inscribing thats just some ideas and the earth terrain i dont know about uguys but i hate that terrain if u could find a earth terrain texture hasnt been used yet that would make your awesome map look much better and as for the sky texture get one with the athens in the background somthing custom good job man its dope did i mentionm the water fall going into the cave dope keep up the good work man
Commented 6 years ago2017-12-10 04:51:34 UTCComment #21113
A nice little map you've got going on here! You've made nice details using just default HL textures. Quality improvisation! There's the odd strange choice, like that giant rock pillar, the (frankly pretty good looking) broken pillar path underground that is seemingly unnecessary, and the path leading up above the maps walls. All in all, though, this map had potential. Polished up, could be a goer.
Suggestions? As a multiplayer it is really going to suffer in the main pillared area because of the visible textured brushes (r_speeds suffer). But by noclipping around, I found that you had already done some work to reduce them. I wonder if bringing the sky down a bit and sectionalising it might reduce them, or wether you would have to use Hint brushes?.
As far as the map goes, a couple of greek god statues (models) might set of the already wonderful eye candy?
the walls inside greek temples need somthing to plain but still looked good i fu could maybe make a texture with greek scripts or some greek tapastries that would lok coool some stone inscribing thats just some ideas and the earth terrain i dont know about uguys but i hate that terrain if u could find a earth terrain texture hasnt been used yet that would make your awesome map look much better and as for the sky texture get one with the athens in the background somthing custom good job man its dope
did i mentionm the water fall going into the cave dope
keep up the good work man
+Superb Texturing an lighting!
+Superb use of ambients and use of env_sounds!
+Great performance, though I think you had wpolys to spare for more detail in spots.
+Interesting layout.
Superb work!
5 stars