Game Ending

Half-Life HL
Game Ending by Seventh-Monkey
Posted 14 years ago2004-08-09 07:09:23 UTC • Examples • Half-Life
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Name
Game Ending
By
Seventh-Monkey Seventh-Monkey
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
14 years ago2004-08-09 07:09:23 UTC
Updated
13 years ago2006-06-28 16:30:38 UTC
Views
3592
Downloads
891
Comments
9
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This map shows you how to end your level, and employs the following entities:

env_fade
trigger_endsection
multi_manager
game_text

9 Comments

Commented 14 years ago2004-08-17 18:21:50 UTC Comment #3386
Is that all? :)
Commented 14 years ago2004-08-18 14:38:52 UTC Comment #3422
lol yeah...
Commented 14 years ago2005-02-11 11:10:00 UTC Comment #5964
This was very helpful for me to finish an example map, but I don't understand how the final trigger and multimanager tie to the endsection. Thanks!
Commented 14 years ago2005-02-12 07:16:32 UTC Comment #5969
Nvmnd.... figured it out. I never used the multi-manager before and was unaware of the 'smartedit' thingy. Tutorials are my good friend.
Commented 14 years ago2005-07-02 00:54:41 UTC Comment #8013
Thanks seventh it's realy helpfull. I'll be using this for an example map.
Commented 13 years ago2005-12-26 10:09:28 UTC Comment #10269
Maybe a dumb question, but how did ya get that nice lightning that way? :|
Commented 13 years ago2006-01-04 12:42:53 UTC Comment #10352
Yes.. Never said that..
Commented 13 years ago2006-06-25 23:19:43 UTC Comment #12381
Seventh:

You should include what entites you've used in this bitch in the description, so people can find it! I was only able to find it for someone else, because I knew it previously existed. Maybe something like:

This map shows you how to end your level, and employs the following entities:

env_fade
trigger_endsection
multi_manager
game_text

etc.

This way, anyone types in those, WALLOP, up comes your masterpiece :)
Commented 10 years ago2009-06-08 15:08:09 UTC Comment #17558
Thanks for this i used it a couple times. I always seem to have trouble configuring env_fade and the trigger_endsection, and this cleared it up for me.. THANKS

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