Gravity Test

Half-Life HL
Gravity Test by BJ
Posted 20 years ago2004-08-24 06:32:57 UTC • Examples • Half-Life
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Name
Gravity Test
By
BJ BJ
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
20 years ago2004-08-24 06:32:57 UTC
Updated
20 years ago2004-08-26 04:37:04 UTC
Views
4320
Downloads
984
Comments
7
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Going in one side of the portal sets gravity to 0.2 (normal is 1). Going back through the other side of the portal sets gravity back to normal.

Normally you'd put this "portal" in a doorway (or all doorways to a room) so that it would appear that the "room" is the only place where gravity changes. But you don't have to!

Uses: trigger_gravity

7 Comments

Commented 20 years ago2004-08-24 07:34:50 UTC Comment #3566
once again: good example map, NEEDS THE .MAP!!!
Commented 20 years ago2004-08-24 15:44:26 UTC Comment #3570
.MAP ADDED! :)
Commented 20 years ago2004-08-25 04:47:29 UTC Comment #3579
Ahh great! Excellent work.
Commented 20 years ago2004-08-25 12:43:17 UTC Comment #3581
theres a lot of confusion over trigger_gravities. glad someone straihtened it out. just make the brush like a trigger_once, when someone walks through it, the gravity changes, and stays changed till the play hits another.
Commented 20 years ago2004-09-05 10:03:32 UTC Comment #3786
What's the point including a .map? The .rmf contains extra things like visgroups, and .rmfs zip EXTREMELY well. I think I once reduced a 1mb or 2mb (can't remember which) file to a mere 50kb.
Commented 20 years ago2004-09-08 10:25:11 UTC Comment #3854
Every time I don't include a .map, someone complains! What's the point in NOT including it?
Commented 18 years ago2005-12-29 00:40:10 UTC Comment #10292
Simple but neat, and the room/lighting actually looks really cool.

I realized this is an example map, but you could trigger sound and/point light when you cross the gravity threshold to spruce it up a bit perhaps.

Nice job!

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