Help?

Half-Life HL
Help? by z0nE
Posted 20 years ago2003-09-27 15:20:03 UTC • Problems • Half-Life
Loading...
Screenshot Thumbnail
Name
Help?
By
z0nE z0nE
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2003-09-27 15:20:03 UTC
Updated
20 years ago2003-10-06 22:23:24 UTC
Views
1955
Downloads
583
Comments
9
Download

I dont kno if wut i am doing is right or not. My map looks realy dull but i think the layout is pretty good. some help would be appreciated on how to get all the entities workin and get it running so i can learn to make better maps. Steve_canada_12@hotmail.com

9 Comments

Commented 20 years ago2003-09-28 03:13:27 UTC Comment #255
Massive Map... as big as the grid. Detailed e-mail on the way Steve. Oh yeah, forgot to mention, don't name your maps with a gap in them.
Commented 20 years ago2003-09-28 07:27:04 UTC Comment #258
or capital letters for that matter, can really mess up your level transitions later on
Commented 20 years ago2003-09-28 11:26:03 UTC Comment #259
Fewer than eight letters is good too. Farewell, good companions.
Commented 20 years ago2003-09-28 15:05:06 UTC Comment #261
basic layout is good only ot big wathc the door texture and use that as scale but i think andy mentioned ths in his mail
Commented 20 years ago2003-09-29 12:13:35 UTC Comment #267
Also if you need a reference for how big the player is, look at the player_start entity boxes. They are about how big the player is.
Commented 20 years ago2004-01-21 13:08:30 UTC Comment #793
if u put in a space and u want to change ure map in the console put a _ instead of a space wherever it is!
Commented 19 years ago2004-07-14 14:24:24 UTC Comment #2704
The map has to be a bit smaller, because it is touching the edge of the grid. It makes compiler angry.
Commented 18 years ago2005-07-07 17:27:20 UTC Comment #8069
You can't run the map with out a cover, its a major leak, bad textures, be more artistic. Its to big you need to make it smaller.
Commented 6 years ago2017-12-10 04:56:38 UTC Comment #21116
Goodness. Scale is out the window, not enclosed, player_starts in the ground, textured terribly (a.k.a. not at all), plain bizarre design elements. I'd suggest starting a lot smaller and building up, not the other way around.

You must log in to post a comment. You can login or register a new account.