Sw0rd

Half-Life: Deathmatch HLDM
Sw0rd by rend0us
Posted 20 years ago2004-10-14 23:55:50 UTC • Completed • Half-Life: Deathmatch
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Name
Sw0rd
By
rend0us rend0us
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-10-14 23:55:50 UTC
Updated
20 years ago2004-10-14 23:55:50 UTC
Views
1587
Downloads
580
Comments
5
Reviews
0
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i tried to keep it clean, and keep the fps up. only a few textures used. allways room for comments. tks

ps. great site

5 Comments

Commented 20 years ago2004-10-15 09:20:38 UTC Comment #4518
What's it about?
Commented 20 years ago2004-10-15 14:54:13 UTC Comment #4527
arch alright, it lags did u run a full compile on it?
jumps seems really jerky for a corridor map which are the optimal levels for hl engine. So it should'nt be lagging is anyone else finding this problem?
Commented 20 years ago2004-10-15 16:35:20 UTC Comment #4531
i did run a full compile
Commented 20 years ago2004-10-16 22:51:34 UTC Comment #4563
did you run a full compile on it? j/k

i like the architecture in most areas, but the collumns are pretty sguare. the textures look good, but they're kind of repetetive, imo. i like the layout and the way there is an upper level to shoot down from.

i would like to see more detail, or something to break up the repetetive wall textures. i didn't experience any lag, but i believe dynamic lighting (like what you have in your "death pit") can cause lag.

really good looking map with the potential to be great :)
Commented 20 years ago2004-10-17 22:10:09 UTC Comment #4567
ty for that comment

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