Counter-strike map for 24 players. The map is set in a monastary ruin by the sea. 137 custom textures. info/screenshots page: http://www.zetterstrand.com/cs.htm
Commented 21 years ago2003-08-20 16:33:52 UTCComment #130
............aaaaaaa..... ............mmmmmmmm........... that was me looking at the screenshots.
i like the map. very nice textures you made them well i cant make my textures that good.
did you made the map whole by yourself?? unbeliveble. really it should come in the next cs. i dint play it but it looks good and i cant say anything about the gameplay cause i didnt played it.
it still impress me your arereally good
now the monastary loosk very nice i liek all the detail you added.
maby that room i saw on the screenshot is a bit empty and ther might be some crates in from the excavting site cause i dont think anything from the tables ore something that there stood would be left.
Commented 20 years ago2004-03-31 18:04:00 UTCComment #1466
Hey folks, thanks for comments. The map is updated a bit since this review. A lil' bug fixed and so on. The map can be downloaded from: http://zetterstrand.com/cs
Commented 18 years ago2006-01-21 00:43:36 UTCComment #10581
Usually I go on and on forever picking out every little thing I do and do not like, but all I can say is "WOW!". This map is in my server's map cycle. Five stars.
Commented 14 years ago2010-01-23 19:18:18 UTCComment #17906
Amazing stuff. The thing that amazed me most is that the wpoly never go over 800, despite the size and architectural detail. (i don't think i'd be able to achieve a limit half that if i built a map of this size.)
That said, the texturing is a bit bland and repetitive imo (it fits the theme and adds to the drearyness of the ruined cathedral tho) and texture scales are could be increased in some areas where the player comes up close to stuff (this will affect your wpoly performance of course, but i think you can definitely afford some leeway here!
The same goes for Architecture. tho what's currently there is great, taking full advantage of texturing and keeping it as simple as possible, i think you could afford some more small detail brushing and trims, that would add a lot to the look of some places, without impacting your already very-acceptably-low wpoly too much.
Lighting is pretty bland as well in some areas but quite nice in others so i guess it balances out.
I know these comments are all pretty pointless considering the map is 4 years old, but here they are all the same.
Again, amazing stuff, and even despite the things i didn't like out about the map, this is top-notch stuff afaik..
Commented 6 years ago2017-12-04 00:10:26 UTCComment #21077
Not gonna lie, this map has a pretty good air to it. Between the ambience and the visuals, I think you've nailed the feel you were going for. I can't attest to the gameplay, but it sure looks nice!
............mmmmmmmm........... that was me looking at the screenshots.
i like the map. very nice textures you made them well i cant make my textures that good.
did you made the map whole by yourself?? unbeliveble. really it should come in the next cs. i dint play it but it looks good and i cant say anything about the gameplay cause i didnt played it.
it still impress me your arereally good
now the monastary loosk very nice i liek all the detail you added.
maby that room i saw on the screenshot is a bit empty and ther might be some crates in from the excavting site cause i dont think anything from the tables ore something that there stood would be left.
The map is updated a bit since this review. A lil' bug fixed and so on.
The map can be downloaded from:
http://zetterstrand.com/cs
The textures are the best I've seen, the architecture is incredible, and the layout and gameplay is genius !
I only give it five because that's as high as it goes
That said, the texturing is a bit bland and repetitive imo (it fits the theme and adds to the drearyness of the ruined cathedral tho) and texture scales are could be increased in some areas where the player comes up close to stuff (this will affect your wpoly performance of course, but i think you can definitely afford some leeway here!
The same goes for Architecture. tho what's currently there is great, taking full advantage of texturing and keeping it as simple as possible, i think you could afford some more small detail brushing and trims, that would add a lot to the look of some places, without impacting your already very-acceptably-low wpoly too much.
Lighting is pretty bland as well in some areas but quite nice in others so i guess it balances out.
I know these comments are all pretty pointless considering the map is 4 years old, but here they are all the same.
Again, amazing stuff, and even despite the things i didn't like out about the map, this is top-notch stuff afaik..
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