Two Towers

Half-Life: Deathmatch HLDM
Two Towers by satchmo
Posted 20 years ago2004-11-06 21:34:07 UTC • Completed • Half-Life: Deathmatch
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Name
Two Towers
By
satchmo satchmo
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-11-06 21:34:07 UTC
Updated
19 years ago2005-11-12 13:42:24 UTC
Views
3263
Downloads
982
Comments
9
Reviews
0
Download (119.98kb)

My very first deathmatch map.

Please inform me of any flaws/tips. I appreciate any feedback. Thanks in advance.

9 Comments

Commented 20 years ago2004-11-06 23:15:32 UTC Comment #4977
it is like my first map :) .. i think you should run RAD when you compile. and your map is too small maybe the smallest one i have seen ;) you should add some textures to your towers . put some more crates and weapons ..but instead don't touch this map and begin a new one :)
Commented 20 years ago2004-11-07 00:18:55 UTC Comment #4979
Er, looking at that pic, it looks like he has run RAD.
Commented 20 years ago2004-11-07 00:58:32 UTC Comment #4980
yes you can be right...i tought because the map was too bright ..
Commented 20 years ago2004-11-07 01:18:01 UTC Comment #4981
Has anyone actually played this map with another player? I am interested to hear about how the gameplay turned out.
Commented 20 years ago2004-11-07 08:38:13 UTC Comment #4984
jump onto IRC, the folks there love testing out new deathmatch maps.
Commented 20 years ago2004-11-07 15:09:15 UTC Comment #4988
I've turned down the lighting intensity of the map, and now it looks a great deal better. Thanks for the input.
Commented 20 years ago2004-11-08 14:19:37 UTC Comment #4994
I played it with my friend in the cafe we really liked it .But you should put some blocks or something that players can use strategy. 8-)
Commented 20 years ago2004-11-08 16:52:54 UTC Comment #5001
Thanks for the input, Saco. But I am not sure what you mean by "blocks". I've already put in barrels and other objects that won't explode as effective barriers against AR and shotgun bullets. As far as dodging grenades, you'll just have to be alert and be light on your feet.

The towers provide interesting shelter from incoming fires. Shooting those explosive crates through those slit-openings in the cement walls can be an effective strategy against the opponent. I've used that method to kill off grunts in the SP version of the map.
Commented 19 years ago2005-04-18 01:20:20 UTC Comment #6815
+Very Interesting turrent design
-Too small IMO
-a couple misaligned brushes, otherwise very clean
-Besides the towers, map is kinda plain IMO

Nice Job
+625pts

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