CSS_Melawan

Counter-Strike: Source CSS
CSS_Melawan by Forceflow
Posted 19 years ago2005-01-02 10:13:47 UTC • Unfinished • Counter-Strike: Source
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Name
CSS_Melawan
By
Forceflow Forceflow
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Unfinished
Created
19 years ago2005-01-02 10:13:47 UTC
Updated
19 years ago2005-05-06 10:34:31 UTC
Views
1499
Downloads
472
Comments
10
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CounterStrike:Source map, working on it.

Update: I'm such a slow mapper. Expect this baby to be ready in June 2005.

10 Comments

Commented 19 years ago2005-01-02 13:22:24 UTC Comment #5416
I saw this on snarkpit and i thought the building looks nice and smooth ;)
Commented 19 years ago2005-01-02 13:22:49 UTC Comment #5417
looked*
Commented 19 years ago2005-01-03 11:04:58 UTC Comment #5440
Looking pretty nice, but is that terrain in the front of the screenie done with the old triangle method? Looks rather pointy - use displacement maps and make it look more smoothed-out? (or it already is and the screenie doesn't show it...?)
Commented 19 years ago2005-01-03 14:41:30 UTC Comment #5443
also orphious (cant remember how to spell) is right about you being a good mapper so change the car road type thing to steps like he suggested on snarkpit :P
Commented 19 years ago2005-01-03 16:32:56 UTC Comment #5448
it's Orpheus, and yes, I'll change that thing to stairs. The terrain is doen by using displacement surfaces, but its temporary. I need more triangles in it :P
Commented 19 years ago2005-01-03 18:23:18 UTC Comment #5459
wow just think though as if that is one building imagine a whole map with detail such as that :o
Commented 19 years ago2005-01-03 19:32:17 UTC Comment #5463
I replaced it with stairs now, looks better. Now, I'm going to map some more buildings tomorrow, because I've spent waay to long on this piece. :-)
Commented 19 years ago2005-01-06 15:23:56 UTC Comment #5516
Do you use som kind of a Vertextool in HL2/CS:S mapping too?
Commented 19 years ago2005-01-06 21:05:29 UTC Comment #5520
Those surfaces are made by displacement surfaces, if that's what you mean. That involves toying with vertexes. The wooden structures were also made by vertex manipulation.
Commented 19 years ago2005-05-06 10:23:23 UTC Comment #7158
Updates !

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