fac2fac

Half-Life: Deathmatch HLDM
fac2fac by ufzero
Posted 19 years ago2005-02-04 19:58:21 UTC • Completed • Half-Life: Deathmatch
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Name
fac2fac
By
ufzero ufzero
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
19 years ago2005-02-04 19:58:21 UTC
Updated
19 years ago2005-02-05 07:39:08 UTC
Views
1311
Downloads
499
Comments
11
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download (147.28kb)

This map is especially a multiplayer map and said to work with cs too. I think U guys don't play much HLDM, but give it a try. The recommended number of players are 3 or more.

(note: the blue forcefield can be shot through, but not passed, like in HL2)

Enjoy!

11 Comments

Commented 19 years ago2005-02-04 20:08:34 UTC Comment #5879
This is one of my very first maps, so please don't be so strict... 8)
Commented 19 years ago2005-02-04 20:21:34 UTC Comment #5880
and an other note: there are no decals in steam HLDM, I dunno why...
Commented 19 years ago2005-02-04 20:56:51 UTC Comment #5882
Here's what I think of the map:

+ Cool idea with the forcefield
+ The ladder is made correctly
+ Compiled correctly
+ R_speeds look ok besides epoly due to all of those weapons. I think some weapons/ammo are unneccesary.
+ Good idea of killing anyone who gets out of the skybox
- Skybox! Don't use a skybox. Instead, just use it like a ceiling. Using a skybox makes more polygons visible.
- The idea doesn't always work. I survived it once, and some snarks did too.
- You didn't set the direction the players face, so they start facing the same direction.

I'd give it a 4/5 because it's a first map and it looks like you put some effort into the map.
Commented 19 years ago2005-02-04 22:44:21 UTC Comment #5884
Thanks for the piece of advice. I didn't feel like sleeping, so I fixed the trigger_hurt bug (or hope so), and the players' facing direction. Now, how can I update my map? How do you mean that ceiling stuff? I wanted to create a "realistic" map, that's why I use skybox...
Commented 19 years ago2005-02-05 01:07:33 UTC Comment #5885
He meant don't box in the map with a hollowed up cube with the sky texture. Instead, only texture one side of the ceiling for your map with the sky texture.

Good first effort, and I'm sure you'll get even better.
Commented 19 years ago2005-02-05 07:50:11 UTC Comment #5887
Thanks, Satchmo. Map updated, the update contains the mentioned fixes, and reduced number of unnecessary weapons/ammo.

ufzero
Commented 19 years ago2005-02-05 16:43:28 UTC Comment #5894
Actually, the ceiling idea won't work because you have the surface with the forcefield, so roofing won't work. Instead, create four new brushes textured in sky that extend the outer walls to a point where you can build a sky ceiling (contradictory?).
Commented 19 years ago2005-02-05 16:45:29 UTC Comment #5895
And what's up with all of the decals?
Commented 19 years ago2005-02-05 17:57:16 UTC Comment #5896
From the screen shot, your map looks nice.
Commented 19 years ago2005-02-07 13:48:33 UTC Comment #5917
Thanks, lucky4444!
I wanted to update my map, so I set up the hammer to work with steam HL, but the decals still won't work... If you want those decals, please help!
Commented 19 years ago2005-02-18 09:23:05 UTC Comment #6057
Nice map, I like it.
(But it's his second map)
(And I gave him the idea of mapping for HL)

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