cs_dust

Counter-Strike: Source CSS
cs_dust by CaptainAce
Posted 19 years ago2005-04-05 00:35:08 UTC • Completed • Counter-Strike: Source
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Name
cs_dust
By
CaptainAce CaptainAce
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
19 years ago2005-04-05 00:35:08 UTC
Updated
19 years ago2005-04-05 00:35:08 UTC
Views
2081
Downloads
558
Comments
8
Reviews
0
Download (2.14mb)

A new map for Counter-Strike Source.

MAP INFORMATION

Map Name: Dust: Dehydrated Hostage Situation
Map BSP Name: cs_dust
Author: Donny Pepos aka Ace, TGA, or CaptainAce
Game Type: Counter-Strike Source
Date Finished: Sunday, April 3rd 2005 arround 10 AM
Max players: 32
Min Players: 8
Incudes Nav: Yes
Includes Mission Text: Yes
Custom Textures: No
Custom Sounds: No
Custom Models: No
Secrets: Not really, and I wont say... :P
Compile Time: 3 minutes 27 seconds
Map Size: 10.2 MB or 10,299 KB

8 Comments

Commented 19 years ago2005-04-05 00:53:34 UTC Comment #6597
Before anyone makes a complain about, ewww... another dust map!! or not another one!! Take a moment to think why I made this... I personally was getting tired of the bomb scenario's in de_dust and de_dust2, so I created a hostage situation version... I like this one better then de_dust and I hope you all enjoy it too. :)
Commented 19 years ago2005-04-05 01:06:53 UTC Comment #6598
Looks fairly decent. I'll give it a go tomorrow.
Commented 19 years ago2005-04-05 05:06:04 UTC Comment #6600
Yeah it looks cool, seeing as it's Source I will download it and review for you!

Also your name de_dust has already been taken by the Valve one which could cause confusion. Perhaps calling it the legendary de_dust3 which the maker of 1 and 2 decided not to use.
Commented 19 years ago2005-04-05 06:06:23 UTC Comment #6607
Doh, me is feeling tired and didn't notice cs :S

Anyway I had a quick go on it and found some bugs, fixes and tips.

http://img61.exs.cx/img61/5036/csdust00006ej.jpg

There were far too many objects all over the floor which made walking around difficult cause the player was sliding everywhere.

http://img200.exs.cx/img200/9600/csdust00019xe.jpg

I could jump up here and noticed the wires were off the holes slightly... Make them thinner or move them a bit to the right.

http://img37.exs.cx/img37/6735/csdust00029dg.jpg

I don't know why but when I walked past this, the model started mixing with the texture but only once :S

Maybe my computer but I seriously doubt that.

http://img215.exs.cx/img215/5885/csdust00036ny.jpg

I noticed lines here leaking into the sky.

http://img215.exs.cx/img215/9605/csdust00045yb.jpg

I could jump up high enough to see sky below :/

http://img152.exs.cx/img152/2999/csdust00054mv.jpg

Perhaps add more detail on these buildings.

http://img140.exs.cx/img140/3371/csdust00060dc.jpg

Place nodraw on these as well to reduce lag a bit more.

http://img154.exs.cx/img154/1848/csdust00075di.jpg

This looks lame, add windows instead of lame bullet holes.

That is all improve it eh.
Commented 19 years ago2005-04-06 15:33:21 UTC Comment #6646
Looks neat from the screenie. Paticularly, I like the palisade wall.
Commented 19 years ago2005-04-10 11:18:22 UTC Comment #6721
Give Him a break habboi. I mean one rope about a pixel out of place is hardly a major atrocity! Yeh well done mate a fairly decent map you got their. Find a server and let us play, Kill and bomb the living daylights out of those terrorist scum!
Commented 19 years ago2005-04-11 06:46:44 UTC Comment #6740
I am only trying to make it perfect. Thats what a review is for :/

Next time you make a map Ravent I will be extra harsh to you :P
Commented 18 years ago2005-07-28 02:47:52 UTC Comment #8306
I like it Gj

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