Falling Tower

Half-Life HL
Falling Tower by dandyli0n`
Posted 19 years ago2005-04-06 18:10:50 UTC • Examples • Half-Life
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Screenshot Thumbnail
Name
Falling Tower
By
dandyli0n` dandyli0n`
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-04-06 18:10:50 UTC
Updated
19 years ago2005-04-06 18:16:40 UTC
Views
3271
Downloads
770
Comments
4
Download (18.01kb)

Example map of how to make a leaning tower that leans when exploded and breaks like a func_breakable when it lands. Idea from the forum thread.

However, I think it should be used as scenery and ONLY scenery because if a player gets in the way, it might ruin the whole sequence, but I'm not sure.

NOTE: I didn't run RAD because it's basically pointless if there's sky everywhere...
NOTE2: I know it's hard to see the tower falling because of the explosion...you'll have to see it ingame for a better picture.

4 Comments

Commented 19 years ago2005-04-07 00:03:56 UTC Comment #6654
C'mon, I didn't post this for nothing!
Commented 19 years ago2005-04-07 01:08:23 UTC Comment #6655
Neat. I was hypnotized by the way the dynamite was shaped/textured...drawn to it like a moth to the flame...

+Cool Effect
-The tower 'disappears' you reach the apex

I didn't look at the .RMF, so I don't know how it works, but, would it be possible to have the tower fall forward or to the side, so the player can see it? You could do it with a func_door rotating.
Commented 19 years ago2005-04-07 08:54:31 UTC Comment #6668
"-The tower 'disappears' you reach the apex"

That was the point. The person wanted it to break when it reached the bottom.

"would it be possible to have the tower fall forward or to the side"

Yeah, I'll update that.
Commented 19 years ago2005-05-23 11:47:05 UTC Comment #7403
Geez thx, dandyli0n'! With this i'll probably make de_watertower2! :D

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