Rimrook Resort

Counter-Strike CS
Rimrook Resort by Rimrook
Posted 13 years ago2005-04-18 20:38:14 UTC • Completed • Counter-Strike
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Name
Rimrook Resort
By
Rimrook Rimrook
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP, BSP
Created
13 years ago2005-04-18 20:38:14 UTC
Updated
13 years ago2005-04-18 20:38:14 UTC
Views
2777
Downloads
719
Comments
11
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download

A belated submission, but it's here!
This is my resort map in final. The wad file and rmf is included incase anyone wants to mess it up.

~Enjoy

11 Comments

Commented 13 years ago2005-04-19 03:16:24 UTC Comment #6846
*shudders at the thought of how long it took to compile
Commented 13 years ago2005-04-19 03:44:41 UTC Comment #6849
youll be surprised how short you can make compiles by using excessive null textures
Commented 13 years ago2005-04-19 13:11:21 UTC Comment #6861
You can also make the whole thing a func_wall, just for the purpose of a quick compile. Because of the way my compo 13 submission worked, I had to make the enitre background a func_wall. It was fairly huge, and complex, but only took about 9 seconds to compile!
Commented 13 years ago2005-04-19 13:26:39 UTC Comment #6862
+VM and layout are boss
+Waterfalls look beautiful
-When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of.
-A little too dark IMO.
-There is no whiskey or wine anywhere at this resort.
-There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>

Nice job overall!
+1000pts
Commented 13 years ago2005-04-19 16:43:29 UTC Comment #6867
Great, the final lighting and background look much better than the beta. Nice effects and ambience and very interesting architectural areas.
Some minor tweaks for future maps (I hope you wont give up mapping because of college): try to keep all textures with the same X and Y proportions at all times (building with the grid helps)
Dont use the same texture on the floor and a wall if they are together :'(
Great map(s) Rimrook
Commented 13 years ago2005-04-19 23:39:52 UTC Comment #6876
rowley, you should be hit. that just creates a huge leak so that vis and rad don't run. but ill save that for another time.

Great job Rimrook, it so sad to see you leaveing, came back and outdo the insignificants sometime in the future.
Commented 13 years ago2005-04-19 23:45:18 UTC Comment #6877
meh, nobody is perfect. thanks for the feedback.
I might not get around to updating this, that's why there's a wad and an rmf in the zip. So if something doesn't work right or could use some tweaking, go right ahead and do it :)
Commented 13 years ago2005-04-20 00:33:35 UTC Comment #6880
your going to college eh? you can still visit TWHL sometimes but?
Commented 13 years ago2005-04-20 03:12:29 UTC Comment #6885
M_gargantua: My method does not create a 'huge leak,' but this is not the place for this discussion. I will email the method.
Commented 13 years ago2005-04-20 14:39:06 UTC Comment #6901
i liked it! like crazed said: Excellent!!!!!!!!!!!!
Commented 11 years ago2006-07-11 10:44:29 UTC Comment #12518
GREAT!!! I fell off the map more than a couple of times though, so I got to see most the map several times.

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