de_rock (CS:S)

Counter-Strike: Source CSS
de_rock (CS:S) by Tetsu0
Posted 13 years ago2005-05-19 14:46:08 UTC • Completed • Counter-Strike: Source
Screenshot Thumbnail
de_rock (CS:S)
Tetsu0 Tetsu0
Counter-Strike: Source
13 years ago2005-05-19 14:46:08 UTC
13 years ago2005-07-16 08:21:00 UTC

Its a rock in the middle of the ocean.
Sandy beaches, Nice view. And the terrorists come to blow up the nice little CT encampment they got going on there.. Obviously its ruining their drug embargo..
T's Blow up the Weapon caches and communications center.
CT's Defend your rock outpost at all costs.


Commented 13 years ago2005-05-19 14:49:05 UTC Comment #7338
Oh yeah. It's completed. But it needs more detail. Please give me some ideas. I kinda ran out just making this thing.
Commented 13 years ago2005-05-19 15:12:04 UTC Comment #7339
3d skybox ;)

Mountains around the map?

A sun?
Uhh i dunno?
Commented 13 years ago2005-05-19 15:22:02 UTC Comment #7340
Its sopossed to be an isolated island. i havent gotten around to making a completley water skybox yet.. and sharks.. lmao how?
Commented 13 years ago2005-05-20 07:24:42 UTC Comment #7344
Well I got the idea of sharks from ts_bikini which had a shark sprite I think (the fin part) moving around.
Commented 13 years ago2005-05-20 08:50:02 UTC Comment #7345
Sorry, I rated but I was going to click the "Submit" button.
I mixed them up,, really sorry. :(

A sprite? :S
I thought it was a brush, following path corners..
I mean, if it would have been a sprite, the "angle" (or whatever the english word for it is) would be all wrong. O.o
You know,, sprites are always facing the player
Commented 13 years ago2005-05-20 10:29:45 UTC Comment #7347
you shouldnt call it de_rock, it sounds to much like The Rock (a movie and another name for alkatras)..! maybe you should call it de_island_rock is something
Commented 13 years ago2005-05-20 11:21:21 UTC Comment #7349
or de_mercenary :P
Commented 13 years ago2005-05-20 19:25:40 UTC Comment #7359
Well, I don't have cs but from the scrinee I can see that the water are just ends there this is not good. You can create fog that will probibly fix the problem or make a realy big sea and that the sky texture will also have water on it, like the trainyard sky(it is a cs sky).
Commented 13 years ago2005-05-21 02:49:14 UTC Comment #7361
Um.. Im working on effects like fog and rain. It's just a matter of time and learning how to use them.The map is completed, but its not complete. i added a 3-d skybox to the level. its only water though.. There is a problem with the light_env im having.. but i'll get that sorted out soon.
Commented 13 years ago2005-05-21 05:35:58 UTC Comment #7363
To make fog place many smoke sprits near the end of the level and create an Env_Fade. Now the biggest problem is to turn of the Env_fade when you enter this rock, to do so look at slayerA's example map, stay open door.
Commented 13 years ago2005-05-21 07:25:04 UTC Comment #7368
The new Valve map Lost Coast has a huge sea so use their effects when it is released!
Commented 13 years ago2005-05-21 12:37:53 UTC Comment #7372
Elon i dont know what you mean by turning off the sprites when you enter the rock. Its COunter-Strike. How would you individually turn off the sprites? Or do you mean somethign else?
Lost coast.. my cpu doesnt have half of whats it's sopossed to to run hl2. YOu think i can run lost coast lol. But yeah i'll look into it thanks.
Commented 13 years ago2005-05-21 13:35:51 UTC Comment #7377
When you enter that rock(the big thingy on the island)you want to see clearly do you.
Commented 13 years ago2005-05-22 13:16:41 UTC Comment #7384
yes i want to see clearly INSIDE the rock.
Heres what i want to do.
The atmosphere. is sopossed to be dark. Its sopossed to be a night map.. raining.. high waves.. steam coming off the water.
i also want to ass a boat for the T spawn instead of that little hack-job island i got going on.
i need some ideas because the game isnt balanced really. i was playing with bots, spectating. and the ct's won every time. I need some ideas of how to make it balanced.
Commented 13 years ago2005-05-22 13:26:06 UTC Comment #7385
Do you want that I'll make an example map on how to so this?
Commented 13 years ago2005-05-23 21:09:15 UTC Comment #7414
heh. go for it man
Commented 13 years ago2005-05-23 21:09:52 UTC Comment #7415
lol i read my earlier post i said ass instead of add. mah bad guys.
Commented 13 years ago2005-05-24 06:26:07 UTC Comment #7417
On it's way!!!

You must log in to post a comment. You can login or register a new account.