Day 13

Half-Life 2 HL2
Day 13 by Playbus
Posted 19 years ago2005-07-19 04:06:24 UTC • Completed • Half-Life 2
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Name
Day 13
By
Playbus Playbus
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
19 years ago2005-07-19 04:06:24 UTC
Updated
17 years ago2007-04-18 17:55:35 UTC
Views
4837
Downloads
1253
Comments
29
Reviews
0
Download (5.56mb)

DAY 13
A short Half Life 2 single-player scenario.
Story
You are Dr Gordon Freeman (surprise!).
For the last 12 days and nights, you have been incarcerated by the Combine in a "Re-education facility".
Each day so far, you have been forced to partake in "simulations", which fortunately so far have been somewhat harmless.
You can't help wonder what they have in store for you next.....
....on DAY 13.

Difficulty:

Easy if you know how.
Very hard if you don't!

Making this scenario has taken almost all of my free time for the last six weeks. I hope you enjoy it.

29 Comments

Commented 19 years ago2005-07-19 05:33:31 UTC Comment #8157
I could have sworn you already posted this map a while ago but i'll take a look in a few minutes.
Commented 19 years ago2005-07-19 05:37:47 UTC Comment #8158
I did post some screenshots of this map when it was in it's early stages -- but they were only early screenshots -- this is now the finished product! You can play it! Woo!
Commented 19 years ago2005-07-19 09:47:19 UTC Comment #8161
Well it certainly was entertaining! The mapping wasn't amazing but it was good for a standalone mini map pack.
The story was interesting and that Father Gregori bit made me laugh my head off when you hit him :P

Although there were some bugs i'll give it an 8/10 because it could be improved in mapping standards, the sequences however were grand! and finally the story was clever ;)
Well done...
Commented 19 years ago2005-07-19 10:40:51 UTC Comment #8162
Thanks Habboi. :)
Commented 19 years ago2005-07-19 12:45:50 UTC Comment #8166
I've had some reports of graphical problems, but they don't happen for me, and most people didn't mention them just a few did.

Here's an example someone sent me:
http://img272.imageshack.us/img272/8609/day13part200082dl.jpg

Please let me know if this happens for you, it's really not supposed to look that way hehehe
Commented 19 years ago2005-07-19 13:46:15 UTC Comment #8167
Not to worry, thats a GFX problem, my mate has that problem because he uses an old GFX card but he got a new one and poof all gone ;)
Commented 19 years ago2005-07-19 14:54:44 UTC Comment #8168
Sweet. Someone else said the same too, on a different forum. Good to know it's not my fault :D
Commented 19 years ago2005-07-21 02:21:44 UTC Comment #8182
great map man, hey can ya tell me how to make enemies. I know this is pretty much of the subject but ive searched forever to figure out how to make enemies its stalled my map for the past 3 weeks (no name for the map)
Commented 19 years ago2005-07-21 02:22:35 UTC Comment #8183
o yeah, aim me or email me if u know how to (fruitkiller222@hotmail.com/email fruitkiller222/aim)
Commented 19 years ago2005-07-21 04:41:03 UTC Comment #8184
npc_monster entity... - HL2
Monster_zombie etc - Hl1
Commented 19 years ago2005-07-21 06:56:51 UTC Comment #8186
Haha, someone must like it, so far I've found this on three mapping sites which I didn't put it on!

I don't mind though, of course. It's just a bit wierd - I got to submit it to a new place, and it's already beaten me there!

;)
Commented 19 years ago2005-07-22 04:24:42 UTC Comment #8197
habboi, you said the story was clever! It was an excuse to verse shit loads of enemies in one room, which was bloody annoying.
Commented 19 years ago2005-07-22 05:35:39 UTC Comment #8198
Good map. And really hard, harder than HL2. :D And almost longer...
Commented 19 years ago2005-07-22 06:06:49 UTC Comment #8200
Hehe strider, I assume you are talking about the vortigaunts?

Well, they are the "End of Map Bad Guy" ;)
Commented 19 years ago2005-07-23 09:03:34 UTC Comment #8225
im also talking about the antlions in the hev chamber, AAARGH
Commented 19 years ago2005-07-24 08:25:11 UTC Comment #8245
Antlions are easy to kill, just wack them to death mwahahaha!
Commented 19 years ago2005-07-25 03:01:24 UTC Comment #8262
A SP mod! This i gotta d/l!
Commented 19 years ago2005-07-25 05:06:51 UTC Comment #8267
i'm sure i did posted here. anyway id could get to next room from gregory's 'lab' ithout nocliping :x
Commented 19 years ago2005-07-25 08:08:40 UTC Comment #8270
Gregori's lab has a huge door sealing it -- but it opens when you kill Gregori!
Commented 19 years ago2005-07-26 04:32:46 UTC Comment #8286
Did you not notice rockets firing towards you :/
Commented 19 years ago2005-07-27 10:23:50 UTC Comment #8295
i could kill him :/ maybe i didn't shot at him enough
Commented 19 years ago2005-07-27 10:24:02 UTC Comment #8296
couldn't
Commented 19 years ago2005-07-27 16:42:35 UTC Comment #8304
An easy way to kill Gregori is to just charge him -- ignore the antlions and run straight up to Gregori and put some bullets in his face. He'll go down fast!
Commented 19 years ago2005-08-16 11:14:03 UTC Comment #8589
screeny looks HL1-like. I can't try it cuz i don't have HL2, but still, semi-bland from the screeny. I trust that you are improving all of this, last i heard you were still working on this.
Commented 19 years ago2005-09-29 05:39:02 UTC Comment #9244
Yeah but Rimrook, you're a mapping legend your HL1 maps look as good as most HL2 ones (I think) and so I will accept your comments on my first ever finished project as praise! :D

I've kinda stopped working on it any more right now (other things in life right now are making it hard for me to find the time to map) but I will get back to it.
Commented 18 years ago2006-04-06 06:29:25 UTC Comment #11440
DL link down
Commented 18 years ago2006-04-06 06:47:00 UTC Comment #11441
Yes it's down because I need my webspace to host the sequel, Day 14.

HL2 filefront still has Day13 hosted if you want to go get it.
Commented 17 years ago2007-04-19 18:13:30 UTC Comment #14668
Download link now fixed!
Commented 17 years ago2007-06-24 15:58:37 UTC Comment #15220
never looked at any of these, ill have to when I get back

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