scoutzknivez_ks

Counter-Strike CS
scoutzknivez_ks by Kev
Posted 18 years ago2005-08-04 23:12:33 UTC • Completed • Counter-Strike
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Name
scoutzknivez_ks
By
Kev Kev
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2005-08-04 23:12:33 UTC
Updated
18 years ago2005-08-07 14:00:59 UTC
Views
1238
Downloads
418
Comments
15
Rating
2.75 (4)
Reviews
0
full star full star full star empty star empty star Download

A scoutzknivez map I made. I think it came out nice, hopefully it will become popular. Comments please. :)

15 Comments

Commented 18 years ago2005-08-05 03:47:33 UTC Comment #8432
Dling...
Commented 18 years ago2005-08-05 04:01:32 UTC Comment #8433
Well he'res my review:
******************
+Gameplay
*********************
- BORING texturing
- No ambient sounds
- Boring layout - you could fill the middle area with something coz it looks boring.
************************
Just another map made completely for gameplay. If you would make the map better-looking then it would be ok.
I'd give 2.5 stars, but let's make it 3...
Commented 18 years ago2005-08-05 04:25:34 UTC Comment #8434
Looks much better then the last one! Unfotnatly I don't have CS! and I advice you to learn how to use texture lightning!!
Commented 18 years ago2005-08-05 07:19:13 UTC Comment #8438
advise* Elon ;)
Commented 18 years ago2005-08-05 07:47:49 UTC Comment #8445
+ gameplay

------MINUS! MINUS IN WORDS!!! -- -- lights were nasty
Commented 18 years ago2005-08-05 11:38:29 UTC Comment #8450
Well, personally, I thought the textures came out awesome. The sky texture and evening lighting matches all the textures. Not to mention, the textures match each other. But I guess you guys are the experts.

This is basically a fun scoutzknivez map to play in.
Commented 18 years ago2005-08-05 11:43:45 UTC Comment #8452
Bah can u edit comments here?

Just wanted to say I worked really hard on it for 4 days day and night. I know it looks easy to make but it's not.
Commented 18 years ago2005-08-05 12:24:04 UTC Comment #8454
+ Decent layout for this type of map
+ Would be fun to play online I think
+ R_speeds are OK

- No architecture to speak of. Loadsa cubes and a handful of wedges.
- Skybox is made completely wrong, you can see the corners of it clearly
- The lighting is a bit .... samey. Almost looks fullbright, even though it isn't.
- Textures could be aligned and scaled better in many places

I understand why this took you 4 days if you are a beginner. If this is your first map, then it is good. However I could make this is in an hour tops, and I'm not really a very good mapper (yet).

Good effort, if only really on the gameplay.

Keep practising. :)

Architecture and presentation - 1 Star
Gameplay - 4 stars
Overall - 2.5 stars -- rounded up to 3 stars
Commented 18 years ago2005-08-05 17:28:07 UTC Comment #8462
Well, i'd like to see more cover in the open area's and the indoor area. The sky box could be worked on maybe.

Lastly, many of your walls are shoot threwable :(
Commented 18 years ago2005-08-05 23:05:10 UTC Comment #8466
Of course, this is scoutzknivez, ur supposed to be able to shoot through them.
Commented 18 years ago2005-08-06 17:17:33 UTC Comment #8474
4 days and 4 nights?

A good map = 3 months ;)
Commented 18 years ago2005-08-07 04:39:47 UTC Comment #8479
If you work on it with no stops it can take less!
Commented 18 years ago2005-08-08 13:08:53 UTC Comment #8513
QUOTE: A good map = 3 months ;)

Me, 3 days tops.
Commented 18 years ago2005-08-09 18:22:13 UTC Comment #8533
3 months yea for like a huge de_ map or something.
Commented 18 years ago2005-08-25 15:30:58 UTC Comment #8697
my biggestest and bestestest cs map (de_splinter_clan) took me 2 weeks to make... thats not inlcuding the time it took me to fix a big goddamned leak in it.

Take your time. Have fun mapping. Think about what the common CS player wants. Gameplay is a huge factor but the gameplay gets ruined when theres nasty lighting or arcitecture that makes the game feel silly.

I suggest you do a total remix of this map with better lighting mainly and perhaps a few more walls that are not shoot-throughable.

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