half-life death match map, sort of a killbox arena type. I used some hl2 textures, map plays verry smooth. post comments please or ratings. Im intrested in mapping for a mod.
Commented 19 years ago2005-08-11 07:21:48 UTCComment #8557
Once again, nice map. Some areas might be too big, in the sense that the map feels empty sometimes. You could have placed machinery from some of your previous maps to put inside to rooms/hallways, but if it's the way it is because of r_speeds, then it's just fine. Lighting is overall good, but you should give up on using light entities and rely only in texlights and light_enviroment. Some parts of the map just have a glow that noone knows where it came from. It makes those parts look like they are still in beta-testing stage. The layout supports great long range combat, as well as providing places where the longjump and gauss jump are useful! One more thing: some of the fences looked fullbright, rendermode= solid and fxamount=100 will make them look right.
Commented 19 years ago2005-08-11 12:53:44 UTCComment #8563
Well It worked on hl, and MuzzleFlash - I now understand that HLDM is a fnacy name for half-life multiplayer My review: *************************** + Architecture. Some places looked very nice. + Layout.. Pretty interesting... -/+ Gameplay. Not the prefect setup, but it can be playable - Ambient sound. Apart from the teleporter sound - no ambience in the map! - Texturing. I didn't understand, where this map is. Textures differ with every room and just don't add up to me... ************************* Well in total - I'ts a good map, needs some work, but it's ok. Good work
Commented 19 years ago2005-08-13 14:43:47 UTCComment #8577
Well architecture was nice, i liked the way you hidden the bazooka. Also the were few bugs in this map. There was a place where that xen thingy that should push you up was below normal ground level. Textured didn't match in some places, like in that big room with a hole in the ceiling. Bit empty in some rooms. And the most important YOU USED LIGHT ENTITIES. Use textlights.
BTW map didn't run in dm (gave me some gay error) for me so maybe thats the problem why i got these bugs.
Lighting is overall good, but you should give up on using light entities and rely only in texlights and light_enviroment. Some parts of the map just have a glow that noone knows where it came from. It makes those parts look like they are still in beta-testing stage.
The layout supports great long range combat, as well as providing places where the longjump and gauss jump are useful!
One more thing: some of the fences looked fullbright, rendermode= solid and fxamount=100 will make them look right.
My review:
***************************
+ Architecture. Some places looked very nice.
+ Layout.. Pretty interesting...
-/+ Gameplay. Not the prefect setup, but it can be playable
- Ambient sound. Apart from the teleporter sound - no ambience in the map!
- Texturing. I didn't understand, where this map is. Textures differ with every room and just don't add up to me...
*************************
Well in total - I'ts a good map, needs some work, but it's ok. Good work
Looks good and what people are saying i'm sure it is very good
And the most important YOU USED LIGHT ENTITIES. Use textlights.
BTW map didn't run in dm (gave me some gay error) for me so maybe thats the problem why i got these bugs.