awp_zvdk32

Counter-Strike: Source CSS
awp_zvdk32 by MurdaRule
Posted 18 years ago2005-08-22 16:57:41 UTC • Completed • Counter-Strike: Source
Loading...
Screenshot Thumbnail
Name
awp_zvdk32
By
MurdaRule MurdaRule
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
18 years ago2005-08-22 16:57:41 UTC
Updated
18 years ago2005-08-22 21:50:49 UTC
Views
1291
Downloads
409
Comments
6
Reviews
0
Download

This is a remake of awp_bycastor for CS:S, an AWP map for 32 players. My first map :)

6 Comments

Commented 18 years ago2005-08-22 18:02:58 UTC Comment #8650
No offense, but I honestly thought this was for the original CS.

I don't have CS:S, but here's my suggestion based on the screenshot:

The map looks pretty bland. Take advantage of the HL2 engine! Add a 3D skybox with trees and hills and whatever that would fit. Use a few barrel props like in the original de_dust for CS:S. (note that I said a few, don't litter the map with them or else it's not fun) Turn your ground into a displacement map, make it a bit bumpy, and seal the bottom with the NODRAW texture. Add some scenery in the level, too. Maybe like a few palm trees or some cars will do it. (not too many or it will block the view) Some little details could also do. Maybe add dustmotes in the house thingy if you don't have them or put some overlays at appropriate places. If you don't know how to do any of the above, search on how to do the above.
Commented 18 years ago2005-08-22 18:08:05 UTC Comment #8651
Yeah you have right, but im just a beginner, im learning every day something more.. so i will do that later.. thanks for your comment :)
Commented 18 years ago2005-08-23 10:00:16 UTC Comment #8655
Use some physical objects, like barrels or boxes..
You can spawn them with the entity prop_physics, or for dynamic entitys like,, ragdolls or mathresses, prop_ragdoll.
And, yes, every one likes 3D skyboxes! :)

Have a tutorial: http://www.hl2world.com/wiki/index.php/3D_Skyboxes

This is a very good map for being a 1:st attempt.. Keep it up! :)
My first map was just a hollow box, full with grunts (for HL1..)
Commented 18 years ago2005-08-23 12:36:42 UTC Comment #8657
thnx for the tutorial madcow :)
Commented 18 years ago2005-08-23 12:45:30 UTC Comment #8658
no problem MurdaRule, that's why we all are here,, right...?
Commented 18 years ago2005-08-30 09:38:15 UTC Comment #8772
spirit RAUX!

You must log in to post a comment. You can login or register a new account.