Lab17: Quake

Half-Life: Deathmatch HLDM
Lab17: Quake by darkphoenix_68
Posted 19 years ago2005-08-24 06:50:43 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Name
Lab17: Quake
By
darkphoenix_68 darkphoenix_68
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago2005-08-24 06:50:43 UTC
Updated
5 years ago2019-11-24 22:41:11 UTC
Views
6760
Downloads
1484
Comments
16
Rating
5.00 (6)
Reviews
0
full star full star full star full star full star Download (1.45mb)

Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)

This is the post-disaster variant of Lab17: SlimeLab. A severe earthquake has caused major structural damage to one side of this subterranean complex, destroying the slime storage tank and flooding part of the building (and the huge crack in the supposedly "unbreakable" window, allowing the flooding slime outside to pour in, didn't help matters!) Aftershocks continue to plague the lab...

[Warning/apology: I got a little carried away with the scope of the various Lab17 levels, and eventually gave up all hope of keeping the r_speeds respectably low (mostly because I'm spoiled by having good machines to run them on.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!]

(11-24-2019) Edit: download link fixed by The Mad Carrot

16 Comments

Commented 19 years ago2005-08-24 07:21:21 UTC Comment #8670
I love slime! Jummy!
Commented 19 years ago2005-08-24 09:08:12 UTC Comment #8673
Fantastic map.
The quake damage in the map is very nicely done. Architecture and layout are more than interesting, specially in the bigger areas of the map. Gameplay is distributed in different levels, and this is one of those maps where you can use all your skills with them (good places for shotgun, RPG, etc)
The lighting and sounds in this map are great, reminding us of the HL post-disaster atmosphere.
The only two minor things I could point out would be that one of the textures seems a bit overused (walls and ceilings at the same time) and some dark areas would be better suited for a singleplayer map.
5 stars anyway.
Commented 19 years ago2005-08-24 11:03:35 UTC Comment #8680
Very nice. A few corridors are pretty much untextured, and there are still more of those nasty sofas, but the map in general is excellent. Very nice beds. Lots of traps and li'l puzzles. The only architecture I would criticise are the rather thin walls in a couple of places.

Superb map. Five stars. Get it!
Commented 19 years ago2005-08-24 12:27:33 UTC Comment #8689
This is teh funk ten times over! superb. shame i never play dm.. but still, teh funk
Commented 19 years ago2005-08-24 12:35:04 UTC Comment #8691
This is great. The flood really made the map more interesting. Great work!!
Commented 19 years ago2005-08-24 17:03:21 UTC Comment #8694
can't say anything more. :)
Commented 19 years ago2005-08-25 11:58:33 UTC Comment #8696
Looks great!
Commented 19 years ago2005-09-04 23:56:35 UTC Comment #8861
Just a quick response to what has already been said about this map.

Yes, the interior of this level (Quake/SlimeLab) does suffer from a severe lack if texture differentiation. So, to an extent, does Flood/Storage. Basically I got to a point in building Storage that I just lost enthusiasm for picking textures, and basically did the whole warehouse area with the one texture. That carried through to this level, where it is a lot more noticeable, primarily because it extends through to much of the "standard-sized" corridors and rooms too. (I suspect it's not too bad in the large atrium-sized rooms simply because it's not so obvious and overpowering.)

Once I finish the level I'm working on now, I will go back and re-texture these levels to make them a little less monotonous...
Commented 19 years ago2005-09-08 05:24:26 UTC Comment #8929
It's still got straight five-star ratings :).
Commented 19 years ago2005-12-04 14:36:06 UTC Comment #10019
It Dosen't Working to Download , And i've Got this Message :
Parse error: parse error, unexpected '{' in /home/pete/public_html/download/download.php on line 21
Why ?
Commented 19 years ago2005-12-14 23:30:12 UTC Comment #10065
As noted by Younis, there was a problem with the download of this (and all my other) map(s).

The problem is now fixed!

Thanks, and sorry...
Commented 18 years ago2006-01-16 06:04:51 UTC Comment #10484
I'll add this map to my HLDM server. :)
Commented 18 years ago2006-06-01 11:53:28 UTC Comment #12095
Nice Map,Lighting could be better in spots for Dm play.Liked best from the Lab17 Bunch and added to my HLDM Server.
Commented 12 years ago2012-02-02 11:01:15 UTC Comment #19787
2006? I have been gone for a while, apparently!?

Yeah, Quake was our favourite from Lab17 as well... :-)
Commented 12 years ago2012-05-07 22:25:36 UTC Comment #19956
More quads!~
Commented 12 years ago2012-10-17 13:25:14 UTC Comment #15052
User posted image

You must log in to post a comment. You can login or register a new account.