Unpluggable TV

Half-Life 2 HL2
Unpluggable TV by Madcow
Posted 19 years ago2005-09-02 08:37:52 UTC • Examples • Half-Life 2
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Name
Unpluggable TV
By
Madcow Madcow
Type
Map
Engine
Source
Game
Half-Life 2
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-09-02 08:37:52 UTC
Updated
18 years ago2006-06-17 11:46:05 UTC
Views
4660
Downloads
1073
Comments
6
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How to make a realistic monitor.
If you drag it too far, the cable will pop of, and the screen will go all black (killing the monitor brush)
This map also includes a dancing alyx ( :o )
and a metrocop, who also is dancing.
So this map also shows how to create a ai_relationship and a looping trigger.

There is also a dynamic window in this map.
What do I mean with dynamic?
Well, it is a window texture splitted in many brushes, so it acts realistic on hit for example.

Have a look! :)
I hope that helped some people.

If the VMF doesn't make any sense, have a look at the TUTORIAL!
http://www.twhl.co.za/tutorial.php?id=103

6 Comments

Commented 19 years ago2005-09-02 08:44:37 UTC Comment #8817
Nooooooooooooooooooooooooooooooooooo!

Why did you had to release the dancing alex? why?

Other then that. Nice!

Man I'm so going to take revenge madcow.

Freshed makes madcow the main person in his movie
Commented 19 years ago2005-09-02 08:46:41 UTC Comment #8818
Lol, well, couldn't help it, it was a part of the looping idea I had 3 months ago.

Revenge eh? >:)

Yay! I'm going to be a movie star! :D
Commented 19 years ago2005-09-03 03:16:12 UTC Comment #8833
for the 'dynamic' window, would it not be ten times easier to just use a func_breakable_surf?
Commented 19 years ago2005-09-03 09:23:58 UTC Comment #8838
Uhh,, it is using a func_breakable_surf, on the top part, the small one breaks like a HL1 window.
Commented 19 years ago2005-09-04 11:02:15 UTC Comment #8850
thanks alot! This helped me finally understand how it worked
Commented 19 years ago2005-09-07 15:23:27 UTC Comment #8927
Glad to help somebody! :)

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