labthis is a map that ive started ,all it is going to be is a pre disaster lab area when its done and mabye put into a mod later in time
and i know that the scientist sitting down is kind of typing in the keyboard and the monitor looks stupid but it will be fixed and please if you dl it rate it and comment, tell me if anything need inprovement
EDIT: added gerbil.wav
updated again used trigger autos this time tell me if the scripting works
and if the scripting don't work tell me please
- The texturing was in some places awfull and repeating.
- The brushwork was all the same.
- The traintrail should be electric.
- The deadends should have a door
- It was empty
- The scientist were typing in nothing
You added electric damage to the traintrail, I think it should be 20 instead of 5.
Maybe you should a train also, to make the start look more interesting.
Now I did saw scientist but they were just standing, facing nothing, here : http://img330.imageshack.us/img330/9218/lab00083cj.png
The scientist were still typing in nothing, they still didn't say anything and the texturing is still messed up. Also, you got still dead ends, you should make a door or so that doesn't go open, in that dark room poeple probaly use there flashlight because they wonder whats there, what will they found, just a dead wall.
http://img24.imageshack.us/img24/8356/naamloos12312339fx.png
So my general advice would be add some detail and add some ambience!
Also for Forge, I never said I could do it any better and I'm just pointing out what he needs to improve, even if it sounds harsh.
So ansith, good luck!
PS : I know it's still a w.i.p. so maybe you was about to put doors at dead ends and all that..
and yea ill fix the dark room (its going to be for lockers and the empty one with the door will be the hev suit room) and the dead ends
but this scripting is really pissing me off
You should make some kind of inactive machine in that dark room en when you walk in it the lights turn on and it starts to work, haha.
Also, any brushed you have on walls, like those signs, they need to be func_walls or 1 unit away from the wall.
That will reduce r_speeds and some texture problems -> http://www.dumbarse.netfirms.com/texttear.jpg
I think the main thing you're doing is setting the clip brush above the seat too low, since if you didn't have a clip brush the scis would be stuck in the floor. Try setting the clip brush 16 units above the seat, then positioning the sci entity's little x on that clip brush. That should work.