Torture that Alien - V2

Half-Life HL
Torture that Alien - V2 by alexb911
Posted 13 years ago2005-11-11 15:12:06 UTC • Unfinished • Half-Life
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Name
Torture that Alien - V2
By
alexb911 alexb911
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
13 years ago2005-11-11 15:12:06 UTC
Updated
13 years ago2005-11-11 18:54:22 UTC
Views
3343
Downloads
770
Comments
13
Rating
4.00 (5)
full star full star full star full star empty star Download

This is version 2 of the quite popular "Torture that Alien." This includes all the skills I have learnt since my first map... this is in unfinished stuff for a reason... (derrr!) i know the textures are a little crappy in places... buts it the idea that counts!! please read readme quickly before playing.

This place has an upstairs and a downstairs, about 10 different torture methods.

THERE IS ALSO AN ALIEN / TARGET SHOOTING RANGE!!!!

DOWNLOAD NOW FOR ANGER MANAGEMENT!

Thanks guys.

13 Comments

Commented 13 years ago2005-11-11 17:03:27 UTC Comment #9826
While looking at your compo entry (nice btw) and looking at this screenshot I noticed that you use point light entities instead of texture lights. I know that point lights are easier to trigger on and off, but not all the lights should be that way.
You should try to compile some of your old maps with textlights to see what a huge difference it can make :)
Commented 13 years ago2005-11-11 17:03:36 UTC Comment #9827
eh?

Question : Were is the bsp?? :x
Commented 13 years ago2005-11-11 17:43:39 UTC Comment #9828
updated. sorry bout that, renamed it badly!
<br>btw, this has textured lighting. my compo entry didn't... dunno why I didn't...mmmm...
Commented 13 years ago2005-11-12 08:59:16 UTC Comment #9840
Meh, some things were funny like that thing that just does a roundabout and SMASH!

Or the gibshooter, always a cool effect.

Everything on the lower area was just stupid.

Top > 5/5 - Lower Front > 1/5 = 6/10 = 3/5
Commented 13 years ago2005-11-12 14:08:28 UTC Comment #9850
It was ok, I liked the way you could use all of the tortures at once.. That was niiice..
You should try making the zombie a prisoner, or putting a clip brush around him, coz every time I use the turret, the zombie walks to it, making the other traps miss him.
The shooting range kinda sucked.
The gibs were nice too :)
Good work.
Commented 13 years ago2005-11-12 14:55:23 UTC Comment #9853
good idea bout the clip brush... ill try that. what was wrong with the shooting range?!?!?!
Commented 13 years ago2005-11-13 06:17:54 UTC Comment #9865
Kinda boring, if you ask me... :
Commented 13 years ago2005-11-13 06:45:21 UTC Comment #9866
in general... or something in perticular?
Commented 13 years ago2005-11-13 09:16:51 UTC Comment #9871
In general..
Commented 13 years ago2005-11-18 09:27:03 UTC Comment #9913
Yay , im happy that you made number 2 of torture that alien, The origional brought me to TWHL so yeah, i say 4 stars, there were a few errors but oh well
Commented 13 years ago2005-11-18 22:10:35 UTC Comment #9915
I totally disagree Daub that it was boring, but I totally agree with the imprison idea. I also Agree that it was amazing that you could pick what tortures you wanted or use them all. Truly neat.

Loved this map, and when I say I loved it, I mean I really liked it a lot. Evil Grist roller of death!--really cool idea btw, turrets--i would have used more than 1 and spaced them, and the rest were inventive and interesting. 2 levels of nonstop torture action!.

Loved the conveors utilized in this map, as well as the blocking door to switch on/off a different torture. A minor complaint: label the tortures, or put up pictograms, and/or a test briefing at the beginning to describe things.

Architecture et al was very nice throughout. A minor complaint--and i see this all the time--: is that your doors/elevators look bad when they're open/moving, because you can see the brushes overlapping.

For the doors use some -lip or lip to make the door stick out or in more, and space the elevator so you don't see the ugliness.

K. Back to the good stuff. Another favourite part of this map of mine, is the target range with two excellent innovations i've not witnessed for this sort of thing before: The train for the first one is excellent Idea, And the conveyor with the advancing zombies was fucking brilliant imo.

You are truly an innovative mapper, My good Aleks!

5-STARS FUCK YEAH! (you 3-star raters don't recognize genius when it you see it slapping you in the face! :P)
<br>
<br>Depends on the "genius" :P - Daub
<br>
<br>
5*
Commented 13 years ago2005-12-18 11:56:13 UTC Comment #10102
The zombie on the bottom level kept going off track for me when going to the sqaushing thing :( So i never got to see most of it
<br>
<br>
3*
Commented 13 years ago2006-01-25 14:52:27 UTC Comment #10681
I love torture maps. And for a torture type map it gets 5 stars. thats all I need to say.

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