Apprehension

Sven Co-op SC
Apprehension by HeAdCrAb KILLA
Posted 19 years ago2005-11-20 15:59:43 UTC • Completed • Sven Co-op
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Name
Apprehension
By
HeAdCrAb KILLA HeAdCrAb KILLA
Type
Map
Engine
Goldsource
Game
Sven Co-op
Category
Completed
Included
BSP
Created
19 years ago2005-11-20 15:59:43 UTC
Updated
18 years ago2005-11-25 15:43:01 UTC
Views
3453
Downloads
1052
Comments
16
Rating
4.00 (4)
Reviews
0
full star full star full star full star empty star Download (1.55mb)

Well, I finally worked out all the bugs in this one and it came out great! The map has been done for some time now but I was stuck on some little things. I also had to restore my system which also took some time out of working on it. Anyway, I worked hard on this one and I payed a lot of attention to gameplay. I think it's pretty solid. If you liked Opposing Force you'll absolutely love this (SVEN Co-op) map! The map also contains custom models and textures. Enjoy!

16 Comments

Commented 19 years ago2005-11-21 06:23:38 UTC Comment #9937
Who deleted my reply?

Anyway, I played it yesterday, and i enjoyed it. Those Robot Soldiers are kinda cool. But some area's feel somewhat crowded. Geuss what happend when 16 people are ingame! :P

Keep going! ;)
Commented 19 years ago2005-11-21 10:45:42 UTC Comment #9939
i'll download when i get home from school but judging from the screenie, i can see that wall texture is badly aligned
Commented 19 years ago2005-11-21 16:48:19 UTC Comment #9945
Sorry I couldn't link directly to the file. I was having a little trouble finding a host site for the file (2.10MB). I'll do better next time. Oh, and Hunter, those textures aren't really all THAT bad. You'll see when you play the map that it fits with the rest of that area. I tried my best.
Commented 19 years ago2005-11-22 12:02:13 UTC Comment #9947
Screenshot just looks plain crap, so I wont test it.
Commented 19 years ago2005-11-22 16:56:48 UTC Comment #9950
What the hell is with you guys with screenshots and texture alignment? Hasn't anyone told you that it's about the gameplay. Who gives a damn about a couple of textures? For your information, this map made "Best of Map Showcase" over at SVEN Co-op for its gameplay. I don't really care if you care but please play the map before you judge. That's just ignorent. Also, the other areas of the map have great texture alignment and design.
Commented 19 years ago2005-11-24 12:03:12 UTC Comment #9962
Gameplay is definately more important than texturing, and I loved this map's gameplay.
Commented 18 years ago2005-11-25 15:41:56 UTC Comment #9970
Alright, due to one of the strangest bugs I've ever come across, I had to rethink and recompile my the map. This bug is a little hard to explain so...I wont explain it. If you want the fixed (ending) version of the map, please download it again. Thank you and sorry for any problems.
Commented 18 years ago2005-11-27 06:21:14 UTC Comment #9986
Um, i kind of got some problems with it, just alot of vis problems, i could see through doors many times so i knew where to go and what was behind them and i kept running into stuff when i couldent see it
Commented 18 years ago2005-11-29 13:24:35 UTC Comment #10003
Hey, the file doesn't seem to be a valid archive.. What's up with that? :?
Commented 18 years ago2005-12-18 11:49:15 UTC Comment #10101
PLayed it on steam a few days ago and dident get the VIS problem, Very nice, Its a shame we dident get past the door when you have to bring the scientist to it but i liked those gargs and the monster placement, I dident get to see much though.
Commented 18 years ago2005-12-19 15:25:57 UTC Comment #10137
Played this a week ago. It was good.

+ Gameplay (very nice imo)

- Texturing

- Architecture

3/5
Commented 18 years ago2005-12-20 15:55:39 UTC Comment #10174
Great map! Robo grags?!? lolololol

+ Layout it was easy to learn it. Because the map is cercular, you managed to make it long. Dispite of it's leangth you can easily and quickly travel from the start to the last point you were in.

+ The Gameplay was mostly good. There was lots of space to menouver, exept for the room with the grags which was incredebly small for two grags. And there are lots of stuff to take cover behind.

+ Overall the lighting was good. There is lots of contrast between the colors,darkness and lighted areas. You didn't over use colors like red. The most annoying bit was in the outside area where there aren't any lights. It is pitch black...too dark. At list make a really dim blue light but this is too much!

+ Weapon placment I great. The weapon spots aren't too far from each other and aren't too close. There isn't too much weaponry/health in those spots. I rearly had a lack of ammo, which is good, I hate being stuck in combat with only a crowbar.

+ The details were great! I liked the cars and trucks. Really adds alot to the map. In some places.

+ The terrain work wasn't bad. What you did is great and it doesn't need to be improved.

+/- Monster placement was sometimes and good sometimes not! There was enough room to fight against the X-races. And you didn't place too much of them. The voltigore chased me through all the corridoes till the starting point where I killed it. Most of the grunts were killed by the X-races, didn't have a chance to fight against them! Some of the monsters were placed on platforms(like th robo grunts) and I could have stand below them and shoot them with out getting hit! That room was too small for two grags and I could run to the place with the RPG and kill them from far away.

+/- The artitecture was really great in some places and in some abit blocky. Try adding exutions to walls and make them look better. Also detail makes bad artitecture less noticible. Also avoidi using too long/big blocks, repitiveness makes maps look bland and boring.

+/- The texturing was really good in some places and in some other places ok.

It's a good map. It's a shame that in someplaces you didn't work hard as on others.
Commented 18 years ago2005-12-20 16:55:09 UTC Comment #10177
Oh and add some more ambience, it will give the map more atomsphire. I like the cricket sounds, gives the map a good feeling of night time.
Commented 18 years ago2005-12-20 22:58:15 UTC Comment #10183
I'm not sure If Elon and I played the same map, because I thought the ambience was excellent, and the layout was a bit confusing at first, but once you got the concept of entering the mini control rooms, and unlocking doors, it was ok.

I don't really know what to suggest for this map, I thought pretty much every are was covered very well.

My favourite room was the "break room", which looked excellent. I especially liked the way the overhead lights were done, and just the design and texturing were perfect for that room!

I played this in regular half-life so i'm sure a lot of things didn't work properly, but it was still great.

Some more random thoughts:

+loved the trigger that made the car flip over and spill the radio waste--or was that just another part of the map?!

+loved the little garage with the toobox

-Nice func_tanks, but I would turn down the pitch/yaw rate a little, that IS a .50 cal remember, and it would be too heavy to move around so fast.

+that area with the func_tank .50 cals looked superb also.

-Was it possible to unlock the door with the retinal scanner?

Great stuff!

5 stars imo!
Commented 18 years ago2005-12-22 17:05:38 UTC Comment #10210
"Was it possible to unlock the door with the retinal scanner?" One of the scientists unlocks it.
Commented 18 years ago2006-10-31 22:04:32 UTC Comment #13395
could you re-upload the map please?
i can't find it anywhere

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